Description
dnd barbarian gnoll comm for someone on FA
backstory:
"Grroh started life within a small pack of gnolls far beyond the reaches of civilization, deep within the wildlands of the world. Through conflict and grit did she and her tribe survive the harsh wilderness. It was of such conflict that Grroh found herself exiled, the tribe believing her too weak to let her continue with them. In anger, she killed them all, keeping the skull of her previous tribe-leader as a monument to her strength."
So, her formative years would've been spent entirely either with her tribe or wandering on her own. She wouldn't be introduced to true society until a band of hunters captured her and tried to turn her in for a bounty. She'd then wander from town to town, discovering more about civilized people, but still wary of those who dictate their lives by the coin in their pocket. Eventually, word of her strength would find its way to a client looking to put together a party, and they would lead her to "insert classic D&D tavern start here"
tried going for an early modern feel with her outfit - personally feel like it turned out alright
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