Comments: 26
NegativeDiamond [2013-01-27 06:46:39 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
I've never really written out a full critique before, but I'll give it a shot~ Let's take a look. The other critique I see kind of looks like they didn't really study in depth or give you any tips to improve. Improvement is what critique is all about, so kissing up should be left in the comments, as my friend wrote once. xD
e.deviantart.net/emoticons/s/s… " width="17" height="16" alt="" title="Star!"/> Vision: (How well one designs and displays a concept)
The design is pretty well done, overall. You kept in line with the actual Pokemon style, something many Fakemon are lacking. It really 'pushes' them into the category of better fakes. However, there are a couple things that look a bit odd to me. Firstly, the jaw looks a bit detached. (I can't really put it into words. Maybe it has a bit too much of an underbite? Not really 'detached' in the classical sense per se, but I lack a better term to use.) Also, the foot seems to curve in an odd way, as if the foot was pressed into a jellybean shape.
e.deviantart.net/emoticons/b/b… " width="10" height="10" alt="" title="Bullet; Green"/> Tips to improve:
Unless it's meant to have such a large underbite, I would try to find a way to smooth that out. And that foot.
e.deviantart.net/emoticons/s/s… " width="17" height="16" alt="" title="Star!"/> Originality (How creative one is with their design and concept)
Yes, the type combination is unique to the games. No it's not unique among fakemon. (Mostly) All the frog/toad pokemon so far have been at least part water type as well. (Although that does make sense, it's a bit overdone now that Froakie's around) The other thing I'd point out is that arm cannons have been used before. (Magmortar) Having a shared characteristic with one other Pokemon is okay, though. e.deviantart.net/emoticons/a/a… " width="19" height="19" alt="" title="Sweating a little..."/>
e.deviantart.net/emoticons/b/b… " width="10" height="10" alt="" title="Bullet; Green"/> Tips to improve:
Maybe find a unique way to present a type combination like this? I'm not sure what to say here, as anything else might sound like I want you to change the whole design. Which I don't. |'D
e.deviantart.net/emoticons/s/s… " width="17" height="16" alt="" title="Star!"/> Technique: (How well one depicts the subject matter)
This is amazingly done technique-wise. ^^ The one things I can think of are that the steam seems to be copy-pasted from one side of the head to the other, which is a big no-no in my book, as well as the bubbles in the arms making it look like they just have crossed lines over them. (Like a garden hose? I guess.) I didn't realize they were even bubbles until I zoomed in 10x.
e.deviantart.net/emoticons/b/b… " width="10" height="10" alt="" title="Bullet; Green"/> Tips to improve:
Never, ever do a copy/paste effect. o-o;
e.deviantart.net/emoticons/s/s… " width="17" height="16" alt="" title="Star!"/> Impact: (The impression the piece leaves with the viewer)
While it is a great sprite, the design and Fakemon themselves are nothing I'll remember far into the future.
e.deviantart.net/emoticons/b/b… " width="10" height="10" alt="" title="Bullet; Green"/> Tips to improve;
Not much to say here. Bleh. e.deviantart.net/emoticons/a/a… " width="19" height="19" alt="" title="Sweating a little..."/>
Can't think of anything else. Any questions? Feel free to comment.
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BR0DE0 In reply to NegativeDiamond [2013-01-27 17:30:21 +0000 UTC]
I really don't know why I clicked fair on this. I don't mean to sound like a child that complains the first time he gets a bad grade, but a lot of these points are quite false.
First of all, the steam is anything but copy and pasted.
I fail to see how an underbite is bad. You even said "unless it's supposed to" which shows that even you aren't that sure.
Many Pokemon have jellybean feet.
Saying that a frog being water is unoriginal is quite dumb. Frogs are aquatic, meaning that pokemon based off of them would be water.
That being said, I kind of found the design flaws that you pointed out ridiculous . You have to assume that a large part of a body is there for a reason, and therefore you shouldn't mark one down if you are unsure. The steam is what really irks me though. You say that it's copy and pasted, when clearly it's not. One would think that if you were to make such a claim, that you'd test it to see if you were right, but you didn't clearly. They were animated to emulate the same motion, to appear the same, but they are each separately sprited and unique in their own way. Also with the bubbles being copy pasted. C'mon. They are 4 by 4 squares, there is not much room to not copy paste those.
As for a better way to represent fire/water, I'm quite confused. Fire pokemon generally need fire on them to represent that, and I feel that no fakemon has ever used steam and vapor on their sprite before. ( a quick google/dA search will back me up on this)
Adding them together to make three separate emissions come from different valves on his head sounds pretty original to me.
Saying that magmortar took the arm cannon originality from me is also quite confusing. Are fakecreators not allowed to have breast frills because of abomasnow? Are they not allowed to have blade arms because of gallade? One pokemon sharing one similarity with a pokemon doesn't make it unoriginal. Even you admitted that it was okay, it obviously affected my grade.
Down to the feet, they are just feet. I don't see why jellybean feet are bad. They aren't Plenty of pokemon have them. Try machamp (he has 2 jelly beans stitched together) or seismitoad who has feet exactly like Thermoad.
The one thing I agree with you on is how impactive it is. I know it's not one of my best fakemon designs. The belly is just a belly. The feet are just feet. There isn't anything special about them. I feel that the head and arms would keep it in your mind a little longer, but I can see this slipping someones mind.
All in all, after typing this. I probably should have clicked unfair. You really never told me how to actually improve my sprite, you just told me to change it, and all but one of your points were opinion or falsely based. Hopefully this comment will change your mind about my sprite. Please do not think that I am throwing a temper tantrum, as I'm sure it comes off that way. I tried to type this in the most professional way while still staying firm and assertive. Thank you for your time and hopefully reading all that I had to say.
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NegativeDiamond In reply to BR0DE0 [2013-01-27 18:15:14 +0000 UTC]
Well, I must say this first: It might have helped if I knew was I was supposed to be looking at. (eg. having some sort of Sugi-style art for this Fakemon) Without that, I couldn't fairly judge how well this sprite turned out in comparison to the Fakemon's original design. If there was one, I must have missed it. I searched through your gallery, and found nothing but sprites for most of your your Fakemon. There were a few drawings, but none of Thermoad.
I did not say that the steam was copy/pasted. I said it appears to be. Because of the way it moves as a mirror image of the other side. My suggestion is to look at the way steam moves. If there's wind, they'd move in the same direction. If not, they'd move up, but not in quite so mirrored of a way.
I also never said anything about the bubbles being copy/pasted. I said that the way they appear from afar is not as bubbles, but as a garden-hose effect. (This sort of pattern-> [link] )
There are better ways to represent fire/water. When I think of fire/water Fakemon, I think of some sort of hydra with a head for fire and a head for boiling water/steam. Or even some sort of serpent that lives in a boiling lake. Never would I think of a toad that can shoot the two out of its hands. So don't tell me that there's no other way. There are plenty if you think about it.
About the arm cannons, that did not actually effect your score. That was just a side note. Which I should have written in.
And the feet... I can see what your point is, but your examples do not work. Both Machamp and Seismitoad have clearly defined toes. (Examples: [link] and [link] ) What I thought was "wrong" with these feet was that is appears to be curved in such a way that it seems to be standing on a curved surface. I can't explain to you how to fix it, so I will show you. [link] The one on the left is the original. See how the foot seems to be bent downwards? Now look at the edited version. The foot looks like just that- a foot. By pushing it down by a pixel, and straightening out the sole of the foot, it looks more like I think you were envisioning when you made this.
Like I said, this was my first critique. By replying, you have helped me improve on my next critique. I'll try to leave opinion out more so in the next critique I write. (I was trying to leave it out as much as I could here, but I guess some was in it that I didn't catch. Hey, it was almost midnight when I wrote this. I wasn't exactly at the top of my game. )
I don't believe I was being unfair. And the fact that 3/3 people voted fair would agree with this.
So my tips for the next time you ask for critique on a Fakemon sprite:
1. Provide some sort of sketch or Sugi-style art for the Fakemon. This helps immensely when judging how well the fake is represented.
2. Try not to be so defensive. You're asking for critique, not compliments from all of your pals. I can understand how I might have confused you, so I'm not saying this reply was a bad thing. It was my first critique too, so I understand completely~
3. Maybe next time, comment before choosing fair/unfair. Wait for a reply. Once all details have been smoothed out, then choose what you think. Not all of my points were "falsely based" as you put it. If you wait for someone to elaborate on something you didn't understand completely, then you can better judge what they wrote.
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BR0DE0 In reply to NegativeDiamond [2013-01-27 19:52:16 +0000 UTC]
I really respect you calmly responding to my response.
You have cleared up the steam and feet for me. I feel that the feet really isn't that much of a problem though. That's just me though.
The steam, I was going for more of a wind waker curvy steam kind of thing. (if that makes any sense)
So again, I don't feel that it's that much of a problem, but I see what you mean. The way I took it was different than what you intended, which I apologize.
I am not saying that there was any other way to make fire and water, I'm just saying that my idea hasn't been used yet. So it would be original. A fire water hydra can be found here [link] so taking that idea would have been unoriginal. A serpent in a lake would be hard to sprite since you can't sprite the lake.
As for your new points. I am not skilled with sugis, and I don't have a working scanner. So a sketch is out of the question.
Not to get defensive again, but I feel that if you couldn't fairly judge the sprite without one, you shouldn't have critiqued it. (again that sounds really mean typed out, but I'm really not that mad over that)
I'm not really being defensive, I just would rather have my critiques by as fair as possible. I wanted to clear up each point. I understand that when asking for critiques you will get compliments and then harsh critiques. I'm fine with both as long as they are constructive. Anyone can point out mistakes when judging sprites, but only a true judge will help the sprite get better and the artist prosper. That is what I felt your critiquing lacked.
On your third point. I honestly didn't realize I could do that. I know that that would have been the most mature answer to the problem, and I probably should have done that.
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NegativeDiamond In reply to BR0DE0 [2013-01-27 20:07:17 +0000 UTC]
I try to be calm most of the time. ^.^;;
Well, that's your opinion on feet, and I'll respect that. *shrug*
Ah, I see. I didn't know that, seeing as I've never played any Legend of Zelda games Wind Waker.
Yeah, I should probably try to explain things better the first time. xD
Hm. I'd never seen that one before. = w=;; For that serpent, you don't need to sprite the lake. For example, Giratina lives in the Distortion World, but it's not necessarily shown in the sprite. It's written into the dex entry.
I can critique these without a sketch or Sugi, but it just makes it easier to have one. (eg. The jaw. I couldn't really tell if it was meant to be an underbite. If I'd had a sketch, I wouldn't have even mentioned it.) Sorry that you can't put those up.
Yeah, sorry about that. I tried to put tips in, but they didn't turn out right. (Like I said, it was close to midnight. I should have waited until morning to type it. |'D)
Glad to have helped somewhat at least. = w=;;
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BR0DE0 In reply to TOBproject [2013-01-29 21:29:36 +0000 UTC]
I ended up getting aseprite.
I animated vapole with it. It's pretty great software.
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DragonDePlatino [2013-01-27 17:12:36 +0000 UTC]
Oh! You said you're having trouble animating without partial rotations? I think I can fix that! I'm going to assume you had Flash or something like that on your other computer, and you couldn't animate without that. So why not try using an alternate free program like ASEprite? I've even got a tutorial on it!
[link]
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BR0DE0 In reply to DragonDePlatino [2013-01-27 17:47:33 +0000 UTC]
It worked. Thank you so much.
I gave you 100 points for your help.
I know it's probably a lot, but you pretty much put me back in business for commissions.
So I figured it was worth it.
👍: 0 ⏩: 1
BR0DE0 In reply to DragonDePlatino [2013-01-27 19:33:14 +0000 UTC]
I've already made a new animation with this software and I have to say. it's quite amazing.
I should have it up some time today.
thanks for the software.
👍: 0 ⏩: 1
BR0DE0 In reply to DragonDePlatino [2013-01-27 19:44:15 +0000 UTC]
:3
It's only like 9 frames long. I didn't make a special animation though.
Is there any way to copy paste a group of frames after each other?
I have it like frame 1 2 3 4 5 6 7 8 9 then looping. But can I just copypaste 2-9 and place it after the 9th frame so that I can make the special animation happen after like 5 loops without wasting like an hour?
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DragonDePlatino In reply to BR0DE0 [2013-01-27 19:56:14 +0000 UTC]
Ah! I see your problem. Essentially, the fastest way to loop your normal animation is to first merge the image down (don't flatten, it removes the alpha channel) and then paste in the frames on-after-another until it's looped 5 times. You should have about 45 frames once you start your special animation. Also, in the tutorial, I have 2 images. One image has a single loop of the normal and special animation with layers, and the other is flattened image where all of the frames are put together so that you don't have to copy over each individual layer. Honestly, I think a method like this is the fastest possible way to do things. And if what I just said sounds like a load of nonsense, download the resources I put in the description to see what I mean.
👍: 0 ⏩: 1
BR0DE0 In reply to DragonDePlatino [2013-01-27 20:46:34 +0000 UTC]
so there isn't a copy paste button? wtf this software sucks :3
I figured something out.
When I save it, it saves as a gif, and as individual frames in png format
I will take those frames and put them on iaza so that I can loop it as much as I want.
I will also make the special animation separately and just place that in on iaza.
👍: 0 ⏩: 1
DragonDePlatino In reply to BR0DE0 [2013-01-27 22:07:55 +0000 UTC]
Oh!!! That make sense! Yeah, I think (for once) iaza is a good idea for GIF looping. And...yeah...there's copying and pasting in all image editors...You just press Ctrl+C or Ctrl+V like in any one. Also, if you're going to be using an online GIF uploader, I suggest MySpaceGens, as it lets you set the delay of individual frames, you can reorder them, and upload images to be put in the middle of an animation. Also, there's no frame limit. I used to use it before I learned how to use ASEprite:
[link]
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BR0DE0 In reply to DragonDePlatino [2013-01-27 23:41:27 +0000 UTC]
I'll try that next time thanks
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BR0DE0 In reply to DragonDePlatino [2013-01-27 17:31:14 +0000 UTC]
sdf;ksdhf;sldfja;lsdfkj if this works I will love you so much. :3
I'll try it as soon as I can.
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Ilyanic [2013-01-27 03:44:08 +0000 UTC]
This is really good! I've been trying to learn how to animate sprites, and doing fire doesn't look easy, so kudos and well done, this looks awesome :3
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BR0DE0 In reply to Ilyanic [2013-01-27 03:48:45 +0000 UTC]
thank you so much.
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Cinderbrand [2013-01-27 03:27:50 +0000 UTC]
Your fakemon are really freaking cool! This one is no exception.
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