Comments: 15
jamese35 [2007-12-09 18:48:18 +0000 UTC]
looks great
👍: 0 ⏩: 0
PicaDelphon [2006-12-29 20:44:10 +0000 UTC]
NICE..
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samusprime [2006-10-11 05:27:47 +0000 UTC]
hey did you use bryce, I wish I had bryce *sigh*
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YoungLink19 [2006-07-21 18:03:28 +0000 UTC]
Very very very....... very very good render. It looks like it's from the actual game.
👍: 0 ⏩: 0
ikitikitembo [2003-11-26 00:13:14 +0000 UTC]
AWESOME.....i love that game...nice
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shadowman-1od [2003-09-06 20:43:17 +0000 UTC]
Wow! That's awesome. I need to learn how to use POV-Ray correctly.
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lupiskwid [2003-08-24 04:43:37 +0000 UTC]
Ignore the heathens.
NO BACKGROUND IS NECESSARY. (did I spell that right?)
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cosmic-shadow [2003-08-16 16:07:48 +0000 UTC]
some awesome work in pov-ray! good job!
👍: 0 ⏩: 0
atrokrafek [2003-08-16 05:32:36 +0000 UTC]
Wow, thank you.
I used the Persistance of Vision Raytracer (povray.org).
Basically, I write code — such as:
#macro bentslot(rotation)
prism {
linear_sweep
+7,
-7,
4,
< 0, 0>*2, < .4, 0>*2, <.4, -1.25>*2, < 0, -1.25>*2
rotate z*90
translate y*-.4
rotate x*rotation
no_shadow
}
This code defines objects (their size, position), lighting (position, strength), and atmospheric effects.
When the code is compiled by the program, it is exported as an image.
This method – raytracing – is sometimes complicated, but can be powerful.
👍: 0 ⏩: 0
annaban [2003-08-16 05:24:26 +0000 UTC]
wtf did u use? thats pretty awesome
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qchan [2003-08-16 05:23:46 +0000 UTC]
O-o That is so awsome looking. How did you do that?
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