Description
Basics
Age: ???
Gender: ??? (Rumoured to be male)
Species/Racial Origin: ??? (Rumoured to be Grey Elf)
Family/Friends/Pets/Etc: ???
Physical Description
Height: ??? (Rumoured to be 6’0)
Weight: ??? (Rumoured to be 18 stone)
Hair: ???
Eyes: ???
Personality/Attributes
Personality/Attitude: ??? (Rumoured to be mysterious, lethal, humourous, patient, silent, compassionate).
Skills/Talents: ??? (Rumoured to be Flailmanship, hunting, antatsuken, psychology, anti-magic, combat, ninjutsu, stealth, qigong).
Likes: ???
Dislikes: ???
Place/Type of Residence: ???
Little is known about Antithesis except that he is one of the most deadly bounty hunters in the world, as well the numerous rumours that surround the enigmatic man. One such rumour is that he crawled out of his birth mother’s womb moments after she was killed by a rogue gang and survived for three days before being adopted by the same gang. After being brought up by them, he then massacred them all and left without a trace. Another rumour is that he spent his adolescence travelling the globe, learning and perfecting all kinds of skills, from traversal to combat and even honing his Anti-Magic. Despite this, there were no witnesses let alone anyone that knew him. This was because they were killed by him to keep his true identity a secret from anyone, adding to the mystery and that he fashioned his mask from the faces of those he held dear as a sentimental memento. Another rumour is that during his first years, he was hired by a wealthy heiress to undergo a special assignment on an island. It turned out that the assignment also involved the world’s best mercenaries, assassins and bounty hunters on a deserted island with the single objective; survive. Within two days, Antithesis emerged the lone survivor and received payment before killing the heiress. No one knows what happened on the island or why he killed his client.
No matter the rumours, the fact remains that he is one of the world’s greatest ninjas, able to take on any job for the right price. His enigmatic nature appeals to all manner of clientele and his professionalism and efficiency is worth every penny of his asking fee. Over the years, he has become a rival of Sara and Morrowind due to them working in a similar profession. But he will go out of his way to mess with them, that he will actively attack them during their jobs.
Antithesis is an Elf (also known as an alfar, alp, ellefolk, etc.). Elves are humanoid beings who are either fairies, close relatives of the fairies, or humanoids with exceptional lifespans and magical inclination, depending on the lore. In general, elves resemble slender, beautiful, youthful/ageless, graceful humans. Some versions of elves are close to human size, others are diminutive, and still others are taller than humans. Though some human-sized elves could pass as particularly attractive humans, most have one or more distinctly elven trait. Pointed ears are the most common, but some elves have large eyes, skin/hair/eyes of an unusual color, and/or (rarely in modern fiction, but not uncommonly in folklore) hollowed-out backs.
As mentioned, elves can be divided into two broad groups: modern and mythic. Modern elves are mortal or near-mortal , with abilities closer to those of humans. Mythic elves are objectively more powerful, with some bearing power rivaling that of lesser divinities. Regardless of which group they belong to, all elves share certain traits, including grace, some magical ability, and skill in both close combat (especially with swords) and marksmanship (with bows). Of all faerie races, elves are most likely to form their own communities, nations and states of varying sizes. While modern elves have their own kingdoms and lands in the physical world, mythic elves tend to live on a separate plane of existence (Alfheim, Elfland, Fairyland, etc.).
- Grey Elves - Usually not as civilized (and haughty) as High Elves, but neither as sullen and xenophobic as Wood Elves, who live in a quasi-feudal societies. They often live either near sea or large lakes or at remote islands and extremely proficient mariners and seafarers. Not as proficient in magic, arts and sciences as High Elves, but excellent on poetry, music, lore and epic literature.
Adversary Allegiance: The users of this power are able to form a powerful alliance between the user and adversaries so they can fight the same enemy with a harmonized flow of energy. The user can also just rely on their adversary to fight or they can transfer their own energies to their one another to give them energy boosts. In some cases, users and their adversaries can create a permanent/temporary truce and putting aside their differences to fight a mutual enemy.
- Bond Empowerment
- Companion Connection
- Convinced Inevitability
- Hyper Connection
- Negotiation Mastery
- Oath Preservation
- Power Union
- Soul Resonation
- Synchronization
- Team Combination
- Union Attacks
Enhanced Condition: User's physical and mental abilities are above the peak human levels of other beings in their universe. This entails that they are faster, stronger, more intelligent and overall superior to beings at peak human level (in that verse), but not to supernatural levels.
- Type I: An extremely great mind, strong enough to lift small cars and bend metal, fast enough to move at/beyond the high-way speed limit, durable enough to withstand being thrown off tall buildings.
Environmental Adaptation: User is able to survive and adapt to any environment and/or condition, being able to tolerate a wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.
Flowmotion: The user can fluidly move around on both land and air. This allows them to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. The user is basically using the environment to their advantage. The user is can also implement the movement into their fighting style, allowing them to fluidly connect their physical attacks with coordinated follow-ups.
Longevity: The user possesses an extended lifespan, allowing them to live longer than a normal human; this can be the result of one's power set or their species. Users are often called "Longevals", which means long-lived. Some users are capable of living for centuries or hundreds of years. Other users are capable of living for aeons or thousands of years. Though it’s quite rare for most to be capable of living for millions of years.
Mask Power: The users of this power can manifest or use various masks for oneself or for others. Some masks can augment the user's own powers to great levels, others grant the user magical spells, and some give curses on to others. Masks by concept are objects normally worn on the face, typically for protection, disguise, etc., however these kinds of masks of power were designed for a different purpose, specifically as a means of symbolism of self and great yet terrible power. If masks are manifested into being, it can act as a symbol of power and identity that represents the users inner self (dark or light ) as a means of self-empowerment, if used by another they too may share the same power and characteristics to that of the original maker or it may reject the individual.
- Fear Inducement
- Inner World
- Power Augmentation
- Powers Via Object
- Self Empowerment
Mystical Martial Arts: The user can utilize supernatural combat in multiple forms of martial arts. Many of those who train in martial arts gain superhuman capabilities by learning to harness multiple supernatural abilities.
Some techniques are often either a form of excellence or perfection of an existing martial art and sometimes users of the original tend to change or innovate the martial art to make it their own.
- Attack Powers/ Defense Powers/ Support Powers
- Channeling
- Combat Creation
- Magical Energy Manipulation
- Qigong Mastery
- Special Attacks/ Special Defense/ Special Supports
- Special Power
- Spiritual Force Manipulation
Variations
- Ansatsuken Mastery: A martial arts style that has been developed with the purpose of killing.
Natural Weaponry: The user possesses some form of natural weaponry, including claws, fangs, horns, beaks, clubbed tails, etc., and knows how to use them.
Ninja: Ninjas are mercenary assassins, spies, and saboteurs in feudal Japan. They practiced the art of ninjutsu which focused on numerous disciplines like spiritual refinement, unarmed combat, tactics, escaping, concealment, water training, and so on and so forth. They also equipped many different weapons and tools such as swords, staffs, sai, nunchaku (chain sticks), kusarigama (chain sickles), shuriken, kunai, etc. Ninjas were masters of disguise and they usually dressed like civilians in order to avoid suspicion.
- Adoptive Muscle Memory
- Anti-Magic
- Anti-Magic Manipulation
- Offensive Anti-Magic
- Defensive Anti-Magic
- Miscellaneous Abilities
- Alternative Classification
- Animancy: The power to manipulate the forces of life.
- Divination: The power to gain information.
- Enchantment: The power to influence minds/emotions/senses and alter properties.
- Necromancy: The power to manipulate the forces of death.
- Apathy
- Concealed Weapon Proficiency
- Cosmic Knowledge
- Discouragement
- Enhanced Accuracy
- Enhanced Assassination
- Enhanced Thievery
- Enhanced Tracking
- Improvised Weapon Proficiency
- Linguistics Mastery
- Ninjutsu Mastery
- Ninpo Arts
- Optimal Finesse
- Slayer
- Supernatural Hunter
- Training Regimen
- Unknown Existence
Supernatural Beauty: The user is supernaturally beautiful and can use it to affect others. This power is divided into two separate but interlocking aspects:
The user is always, and under any circumstances, physically, personally and socially perfect, graceful and flawless, without anything that would make them look unattractive or distract from their presence. They are perfectly aware how to increase their appeal by apparel, action or choice of words, but even these are simply details to enhance their natural appeal. For example, someone with this ability rising straight from the bed after a hard night's partying and wearing the rattiest possible clothes would make even the best supermodel primped to perfection look homely in comparison. Secondly, the user is able to affect other people, both by affecting their minds, emitting pheromones and generally being a perfect companion and/or object of admiration. At the lower level, the user could make a complete stranger treat them like their closest friend in only a few minutes and be perfectly willing to help them in any way they need. Someone with more power could make anyone treat them like someone who is privileged to do and get anything they wish and be admired and even loved for it. At the higher level user could make people fulfill their smallest suggestion, although not against their deepest principles. At the most powerful, they could simply eradicate free will, making everyone slavishly devoted to the user and willing to do anything to please them.
Supernatural Stealth: Users are glaringly, obviously and super/unnaturally stealthier than their race because their capabilities are pushed beyond the natural level; making them immensely stealthier and making them harder to spot than even those with enhanced levels of stealth. They can hide behind things that are smaller than them and they can go unnoticed in a crowd full of people, for example.
Weapon Arts: The user can utilize the Weapon Arts, a specialized system of techniques based around weapon-based power. There are various types of powerful weapons that can grant their users supernatural abilities; however, properly wielding them to bring about desirable effects can still take considerable training and study. They can come in a variety of forms (swords, flails, gauntlets, spears, etc.), natures (anti-power, shapeshifting, etc.) and origins (divine, demonic, spiritual, elemental, etc.). By undergoing specialized training, one can learn to wield this weaponized power to exhibit skills and techniques ranging from enhanced physical ability to energy manipulation to healing.
- Empathic Weaponry
- Training Regimen
- Weapon Summoning
Techniques