cwichura [2013-03-26 19:54:05 +0000 UTC]
The gloss and/or spec is too high on the hair used in this one, giving it that plastic cap look. I find a lot of hair in Studio has gloss set to (near) max, which then comes into Reality at 9500. I usually set hair to between 6500-7500 and then do a few test renders to settle in on a suitable specularity. Bump maps for hair are also often notoriously low and often need to be cranked way up (or better yet, converted to normal maps in a tool like ShaderMap).
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