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AbiJen β€” Up Against the Wall v.3 by-nc-nd

Published: 2013-03-26 19:38:45 +0000 UTC; Views: 18664; Favourites: 130; Downloads: 645
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Description Trying to decide which hair sets look good, this is theΒ 3rd of a few I'm trying out...

Daz Studio 4/Reality2/LuxRender, 1920x1080px, 11hr, 800s/p. 1x meshlight, 1x softbox.

Character: Spencer.
Clothes: Hongyu's Maiden Lingerie bra.
Hair:Β Sienna Hair.
Set: Backdrops Made Easy.

Please comment, thanks for looking.
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Comments: 5

Chevalier01distingue [2014-03-27 13:51:09 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


It is a lovely pose...of the hairstyles this is, in my opinion the one that shows her personality the best.....and her face...that is deserving of being seen

Its individual.....and such a beauty would be making the most of her appearance....she would be confident and used to being admired.....for me this really works.....

telling you why she came ...you will need to listen...this does that and sets the challenges

The nature of the style will allow neck jewellery..which it will show off and tiara style pieces too....You character may have to be chic in her story.....she will certainly be making impressions.....the problem is that the dark side of the story want her as much as the her own people....and they want her for her beauty.....whether she likes it or not.


CD

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Surreal-Photographic [2015-01-19 06:27:52 +0000 UTC]

Very lovely

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tammy950 [2013-10-29 13:54:18 +0000 UTC]

She is so hot.

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Mickytroisd [2013-03-28 10:57:01 +0000 UTC]

One of the most beautiful portrait I've seen. Perfect.

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cwichura [2013-03-26 19:54:05 +0000 UTC]

The gloss and/or spec is too high on the hair used in this one, giving it that plastic cap look. I find a lot of hair in Studio has gloss set to (near) max, which then comes into Reality at 9500. I usually set hair to between 6500-7500 and then do a few test renders to settle in on a suitable specularity. Bump maps for hair are also often notoriously low and often need to be cranked way up (or better yet, converted to normal maps in a tool like ShaderMap).

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