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02wdhull β€” Cyborg/ Soilder Character

Published: 2013-07-10 17:43:12 +0000 UTC; Views: 3478; Favourites: 55; Downloads: 0
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Description This a character I created just for my portfolio, It took awhile to finish as I really wanted to make it the best piece of 3d I have done so far and I feel a succeeded at that.

Modelled in 3dsmax (low and high poly)
Sculpted in Mudbox (high poly organic areas and face)
Textures in Photoshop
Normal in Xnormal
Rendered in Marmoset

The character is a cyborg styled soldier based on a concept I did awhile ago. Its the first time I tried to incorporate metal and organic areas in a character and it was really fun, the cyborg arm also made it a lot easier to skin as there was no need to weight the pieces, just had to attach them to bone.

concept art for this piece here: [link]

Check out my other work at: Dannyjhull.com
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Comments: 8

1DeViLiShDuDe [2013-07-16 20:51:16 +0000 UTC]

Very Nice! Love the details!

And I see you've done some alien work as well!
Nice site too!

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02wdhull In reply to 1DeViLiShDuDe [2013-07-17 21:21:42 +0000 UTC]

Thanks Β AppreciateΒ it

Yeah I try to do a lot of different stuff so all my work isn't the same and it keeps things interesting

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1DeViLiShDuDe In reply to 02wdhull [2013-07-18 09:56:41 +0000 UTC]

Ya, me2 mostly - but sometimes you just have to go with what you know, or are most comfortable with!
Looks great!

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viiik33 [2013-07-12 16:19:04 +0000 UTC]

I like! Good!

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lithium-sound [2013-07-11 07:01:57 +0000 UTC]

I have to say,
the 3D charactere is way better than the concept art.

Awesome.

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02wdhull In reply to lithium-sound [2013-07-11 10:33:46 +0000 UTC]

thank you
yeah concept art is not my strong suit but it is a part of the process, have to have something to work from

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SteveGibson In reply to 02wdhull [2013-07-11 12:17:00 +0000 UTC]

So true that the 3d is way better. But either way, awesome render. The normal maps really bring out the detail.

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02wdhull In reply to SteveGibson [2013-07-11 13:56:32 +0000 UTC]

Thank you
Appreciate the feedback
The normal maps are my favourite part of any project, can turn a really boring basic model into something amazing.

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