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# Statistics
Favourites: 245; Deviations: 184; Watchers: 166
Watching: 79; Pageviews: 37208; Comments Made: 2286; Friends: 79
# Interests
Favorite visual artist: Darkhalo; Computerologist; SyragonFavorite movies: The 10th Kingdom
Favorite bands / musical artists: Rammstein; Apoptygma Berzerk; VNV Nation; The Tea Party
Favorite writers: J.R.R Tolkien; George Orwell; Brian Greene
Favorite games: Elder Scrolls III: Morrowind
Favorite gaming platform: PC
Tools of the Trade: Adobe Photoshop 8; Flash 8
Other Interests: Game Development, Flash Actionscripting
# About me
Current Residence: USAFavourite genre of music: Depends on my mood
Favourite photographer: Computerologist
Favourite style of art: Pixelart
Operating System: Fedora 5 if not developing for Flash
MP3 player of choice: Winamp 5.08
Shell of choice: Fedora 5 (I know, it's not really a shell)
Favourite cartoon character: Professor Farnsworth
# Comments
Comments: 658
Mirzud2 [2024-08-24 05:47:26 +0000 UTC]
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vrkalak [2010-12-24 01:12:54 +0000 UTC]
Are you still using Fedora "5" ??
I started with Fedora 9 and am now using Fedora 14
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SilverDrifter42 [2010-01-09 04:36:42 +0000 UTC]
dude your artwork is so good. I saw your Chaos vs. Peace and I was like wow and I saw the words writtin within the art and it just fit into the art so well. You rock and I hope that I could make such good pieces of art but I'm just a writer
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kunstfieber [2007-05-23 12:18:40 +0000 UTC]
Hi.
I (goddessofmoon) have a new account, maybe you remember me.
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exs [2006-09-26 05:24:40 +0000 UTC]
Good to see your game making some progress. You should try making the camera centered on the character and follow him around, and have the loading take place in the background so it's seemless.
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mattnagy [2006-06-19 10:39:36 +0000 UTC]
(Futurama Birthday Song)
"What day is today?
It's Michael's Birthday,
What a great day for a Birthday,
Let's all have some cake."
A happy birthday wish from a deviant that can't get enough of Futurama..
Enjoy your special day.
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exs [2006-02-25 05:59:45 +0000 UTC]
Cool, would be interesting to see how popular it gets - maybe bigger than Runescape?
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versionfiv [2005-08-10 01:58:03 +0000 UTC]
i have just discovered your artwork and found we share a similar style, very interesting!
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ensilzah [2005-05-09 18:56:11 +0000 UTC]
I use the old MS VC++ 6.
I've download this Dev-C++ compiler by Bloodshed Software, which looks rather decent, but i'm not quite sure how to get the DirectX libraries to work with it.
I keep wanting to try out linux, i even have Mandrake 10 installed, but i have this obscure modem that doesn't have any Linux drivers, and running an OS without an internet connection is rather pointless.
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ensilzah [2005-05-06 18:08:50 +0000 UTC]
I'd rather avoid redundant object pieces.
I'm thinking i'll just go with pieces that are tile-wide and taller than a tile.
I've mailed 3 versions of what i've been doing.
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ensilzah [2005-05-05 22:48:58 +0000 UTC]
In my game i have tiles which are 32x64 pixels.
Using the map editor when i have objects larger than that is a bitch, because then i would need to separate each object into tiles and pick each tile on the map to be a specific tile of the object.
Also it screws with the depth of each tile because the tiles are drawn by order and a tile that's closer overwrites a tile that is farther back.
I'm trying to think of a way to make it more comfortable, like having a text file that numbers each object and says how large it is and then i can draw it at a specific location.
One way i'm thinking of doing this is making the objects have their bottom tile as a base tile, so that they hide anything above the level of the base tile.
Another way is just defining an object as a whole so that i know which tile is blocked for that object and the like.
That must sound like alot of nonsense, i should send you my current version.
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ensilzah [2005-05-05 17:51:10 +0000 UTC]
Hmm, have you concidered having the player in the center of the screen and scrolling the background when you walk?
I'm currently trying to figure out a good way to implement higher-than-tile objects in my game.
Also, why do you hate C++?
I like it alot, much better than other languages i've played around with, like VB or Pascal...
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ensilzah [2005-05-04 16:49:34 +0000 UTC]
I was wondering, how do you render the map in your game?
It's not tile-based, is it?
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mattnagy [2005-01-02 16:28:40 +0000 UTC]
Thanks for the comment on the wallpaper, Friends. Stay tuned for a matching Winamp Skin and perhaps more, depending on how I feel after the winamp skin..
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mattnagy [2004-12-12 16:21:57 +0000 UTC]
I thought you were 19, but your deviant information says something a tad different!!
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whoyouiz [2004-12-08 18:31:21 +0000 UTC]
Michael Nagy,
somehow your last name seems Hungarian... :S
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Schmitt [2004-09-06 14:43:47 +0000 UTC]
Hey mate you have a great nickname and a nice gallery!
Alex
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alyssa2004 [2004-08-15 08:11:52 +0000 UTC]
hey man, it's been a while since i really stopped by and said hello, but i've been watching you for a while, and your work just keeps getting better. it's amazing. keep up the excellent artistry, and i can only hope that some of it will rub off on me
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ninthschneider [2004-07-18 22:37:35 +0000 UTC]
wow buddy... itΒ΄s an amazing gallery you got here!!! congrats
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Kasinian [2004-04-11 08:52:36 +0000 UTC]
Mauzics! i have a question! by any chance are you a Blind Guardian fan.!?
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lobuster [2004-03-19 17:04:44 +0000 UTC]
I been ok .. mostly workin on music and stuff .. hardly having time to mess w gfx .. (I guess it doesnt interest me as much) I think abstract 3d is getting old to me .. and I cant find anything else that does inspire me .. anyways thats pretty much what I been up to .. and your self?
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gas13 [2004-03-16 20:41:58 +0000 UTC]
Thanks a lot for supporting my $jark avatar version!
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CyNix- [2004-02-02 19:50:17 +0000 UTC]
OMG, your the best abstract artist i've seen sofar on this site
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leandrotlz [2004-01-01 02:30:58 +0000 UTC]
.::.::.::.::.::.::.:: ::.::.::.::.::.::.:::
‘‘‘HAPPY NEW YEAR!!!
.::.::.::.::.::.::.:: ::.::.::.::.::.::.:::
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rougeux [2003-12-31 16:41:09 +0000 UTC]
Hey, I'm glad I got you to try a level 1 sponge! Doesn't seem like much at first but surprises you doesn't it? Now, just build 7999 more and you'll have what I'm making.
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tigaer [2003-12-30 15:53:38 +0000 UTC]
thanks for the fav very appreciated - especially for the view with a 56k
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mattnagy [2003-12-29 19:27:20 +0000 UTC]
Thanks for the comment on 'Logo Design - blueslaad', I appreciate it.
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sugar [2003-12-23 22:28:21 +0000 UTC]
love, thanks for the favourite.
you've been missed here, you know.
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mattnagy [2003-12-18 22:31:08 +0000 UTC]
Thanks for the comment and the favourite on 'Hydroponics - 2nd Color Pack', it is greatly appreciated! ^_^
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lobuster [2003-12-10 01:36:00 +0000 UTC]
*SPLAT!* You've been hit by a snowball!!
This is the beginning of the 2003 - 2004 deviantart snowball fight!!! Choose three of your friends.... and hit them with some snowballs!! (to do that, just copy paste this message to their account) The only rule is, you can't hit me back!! Bwah ha ha ha ha!!!
Good luck, and try not to get hit!!
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mattnagy [2003-12-06 02:40:28 +0000 UTC]
Many thanks for your commentary and favoritism on my skin, Hydroponics 2!
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LiquidFIRE- [2003-11-27 04:15:33 +0000 UTC]
hey.....ur deviations are great. If you ever get time would you please teach me basics of 3dstudio max or something .....lol keep up the good work
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computerologist [2003-11-13 14:52:06 +0000 UTC]
hehehe...ahh thanks man good to hear from you
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lobuster [2003-11-09 05:59:49 +0000 UTC]
thanks allot for the comment bro glad you like it!
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xXBlackhawk [2003-10-30 23:09:26 +0000 UTC]
yeah thats not my good comp... wait till you see the one im building for gaming. well that ones still getting my video and sound cards though. but it will be an AMD system instead of P4 and have water cooling.
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neurotron [2003-10-26 05:15:03 +0000 UTC]
lol - truth ... but commented on 15 pieces and have some more pageviews
ahh damnit ... who cares of pageviews
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