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| Magnum117
# Statistics
Favourites: 1948; Deviations: 144; Watchers: 1606
Watching: 102; Pageviews: 70670; Comments Made: 495; Friends: 102
# Interests
Favorite visual artist: Too many to name!Favorite movies: Robocop, The Empire Strikes Back, The Matrix, Lord of the Rings, Blade Runner films, Aliens films, etc
Favorite TV shows: It's Always Sunny in Philadelphia, Babylon 5, Battlestar Galactica, Boston Legal, X-Files, The Simpsons, Better Call Saul
Favorite bands / musical artists: Beastie Boys, AC/DC, Dio, U2, Creedence Clearwater Revival, Queen
Favorite books: Dune, Signal to Noise, Foundation, LotR
Favorite writers: Frank Herbert, Eric Nylund, Isaac Asimov
Favorite games: Command & Conquer Generals, Half-Life 2, Red Alert 2, Chronicle Runsecape Legends, Dead Space, Halo
Favorite gaming platform: PC
Tools of the Trade: Octane, Moi3D, 3DCoat, Maya, Blender, Keyshot Pencil, Pen, Photoshop, Digital Tablet
Other Interests: Exercise, music, guitar, movies, scale models, wargame miniatures
# Social Links
https://www.behance.net/nicholaslimarthttps://www.instagram.com/nicholaslimart/
https://www.linkedin.com/in/nicholas-lim-5750b43b/
https://www.youtube.com/channel/UC5kTa2YHOr-Ow6-f19HLZNw
# Comments
Comments: 44
PatrickMcDonald2 [2022-11-14 15:22:59 +0000 UTC]
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montag451 [2022-11-01 21:46:13 +0000 UTC]
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simonalora [2022-10-10 16:09:07 +0000 UTC]
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yltac [2022-05-31 09:43:40 +0000 UTC]
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Colourbrand [2022-02-10 05:31:18 +0000 UTC]
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Magnum117 In reply to Colourbrand [2022-02-10 12:52:08 +0000 UTC]
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Colourbrand In reply to Magnum117 [2022-02-10 19:32:30 +0000 UTC]
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BrunoCastilho [2021-11-01 12:52:20 +0000 UTC]
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SchwarzWieEbenholZ [2021-05-04 15:19:02 +0000 UTC]
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Magnum117 In reply to SchwarzWieEbenholZ [2021-05-05 01:51:45 +0000 UTC]
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Citysnaps [2021-03-14 12:14:08 +0000 UTC]
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WayneBenedet [2021-01-23 02:46:59 +0000 UTC]
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Mana-C-E [2020-12-06 00:00:49 +0000 UTC]
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Dieffi [2020-09-24 10:33:33 +0000 UTC]
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TheAtomicDog [2020-09-19 03:57:41 +0000 UTC]
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Magnum117 In reply to TheAtomicDog [2020-09-19 09:22:58 +0000 UTC]
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Placi1 [2020-09-18 17:30:01 +0000 UTC]
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NathanMastersPhotos [2020-07-16 20:52:36 +0000 UTC]
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Olga17 [2020-06-02 20:53:02 +0000 UTC]
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isischneider [2020-05-14 13:44:44 +0000 UTC]
thank you for the stay save, have a good day
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Magnus-Strindboem [2019-06-26 15:09:34 +0000 UTC]
Thanks for the fave onΒ !Β Have aΒ !Β
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R0-MA [2018-12-20 15:38:09 +0000 UTC]
As a first year in Games Art & Design, your gallery is so inspiring to look at! I've also just started 3D modelling and I have never done anything like it before so I'm struggling a little but I want to improve.
Def keeping you on my watch list for guidance and inspiration
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Magnum117 In reply to R0-MA [2018-12-21 01:15:17 +0000 UTC]
Thank you, I'm glad you like my work! If you've got any questions along your learning journey do feel free to ask, and I'll help if I can. Good luck!
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Magnum117 In reply to Pajunen [2018-12-04 11:23:42 +0000 UTC]
You're welcome, it's a great shot!
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Magnum117 In reply to WayneBenedet [2018-02-09 16:36:55 +0000 UTC]
Anytime! Thank you for looking at my work as well!
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Canine924 [2017-08-30 19:11:29 +0000 UTC]
Hi, you've got some amazing art, and you've earned yourself another watcher.
I'm currently studying Games Development in college, with the aim of taking a concept art course in University that would involve pieces like this. I wanted to ask two things:
1) What was your method of learning that got you where you are now?
2) What advice would you have for someone following in your footsteps?
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Magnum117 In reply to Canine924 [2017-08-31 02:39:28 +0000 UTC]
Hi there Canine924, thanks for the kind words!
1.) I attended a game design course (which taught me barely anything useful) for 3 years. I followed this up with a diploma in Industrial Design, and this was the course where I learned most of the core technical skills I have today.
2.) If you're interested in concept art, I strongly suggest taking a course that's dedicated to drawing and painting. Industrial design school or a really strong fine art school which emphasises drawing and learning from nature. Overall, you should learn a lot of draughtsmanship/ technical drawing skills and knowledge of perspective, rendering of forms using value and colour. Anatomy of the human body is always good to have (something I'm still struggling with) along with some knowledge of animals. Make sure your foundational art knowledge of perspective, value and anatomy are catered to, wherever you learn it.
Before committing to any school, make sure you know who is teaching, and who the students were. Get in contact with the students/graduates and ask them how much the course actually taught them. There are a lot of 'game design' schools and unis which don't impart any practical knowledge, they're potentially pointless time and money sinks. If the teachers or instructors have worked in a game of film studio before (or are working freelance after instructional hours) with a good body of work, you ought to be alright.
Let me know if you've got any other questions!
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BoldCat [2017-07-12 04:04:47 +0000 UTC]
Oh hi Nicholas, I saw your work over at Learn Squared, amazing stuff I've to say!
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Magnum117 In reply to BoldCat [2017-07-12 10:35:13 +0000 UTC]
Hi Jia Jun, your work on Learnsquared and in your own DA gallery are mighty cool as well. Thanks for the Watch!
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BoldCat In reply to Magnum117 [2017-07-12 11:20:03 +0000 UTC]
No problem and thanks for the compliment!Β
If you don't mind me asking, I'm curious to know your successes as a concept artist over at Malaysia. Has keeping a roof over your head been an issue to you, do you have to work for multiple clients at once to survive especially in Asia. I would also like to know the state of the market here in the SE Asia region from your POV, what are your experiences working here or do you mainly work for non-Asian clients?
I asked this because I'm still 19 and I'm really eager to know how others in the SE AsianΒ region are faring in the industry.Β
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Magnum117 In reply to BoldCat [2017-07-12 13:19:37 +0000 UTC]
Well, I used to work in Singapore at a very small mobile game studio. To be honest I've never actually worked in a Malaysian studio/ art house - as there are at least 2 art outsource places in KL that I know about.
I've only begun freelancing recently, so I can't give you an accurate or reliable idea, at least not yet. Working multiple clients is a must (well, certainly more than one), as I don't have a single client yet that can sustain my present career as a single source of income, so to speak. My clients are mostly small independent teams overseas - mostly from USA and the UK.
As far as I can tell, Singapore has a lot of good opportunities for highly skilled concept designers. You've got Ubisoft, Lucasfilm under Disney, Bandai Namco, there list sort of goes on! That being said, I've yet to break into the larger studios (of any sort) or the AAA game studios (I'm not currently at that level) - so I think my views/ experience are somewhat limited.
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BoldCat In reply to Magnum117 [2017-07-14 06:29:57 +0000 UTC]
Ah that's cool to know and thanks for sharing! Did you have any tutoring in the concept art/illustration/ design field prior to freelancing?
Yeah Singapore has an excellent hub to source for jobs in the concept art field but the ones that really appeal to me is Ubisoft unfortunately. Companies here like Bandai and Koei despite being a popular option don't really resonate with my art style and it isn't the market I'm targeting. I'm more inclined towards the western market and I hoped I can establish as many connection as possible on my overseas internship next year.
Also I've been meaning to ask you how Fusion 360 has been useful or applicable to you in any sort of way so far because the stuff you modelled there can never be used in a game engine unless you bring it over to zbrush to make it Low poly. (I assumed you're working for a game company based on your gallery)
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Magnum117 In reply to BoldCat [2017-07-14 07:25:59 +0000 UTC]
From 2009- 2011 I was at RMIT for a games degree course, which in all honesty didn't help very much. My proper drawing foundation started when I went to the FZD school for one year in 2012. During the 2nd quarter of 2013 I worked for a small mobile game studio in Singapore.Β
Fusion 360 is best used in concept form, at least for me. If you make it to a large film studio client base like Maciej - you'll be sending the CAD files to the film prop dept for 3d printing straight out, as he said. Taking these files and making them low poly is not the best option, probably better to let the fulltime 3d modellers work their magic and make optimised meshes etc. So far 3DCoat has helped me out the most, but I'm not discounting Fusion - it defintiely has clean edges, and hyper precision going for it.
It's good that you know what you want - it's much much better to know the target studio art style and tailor your work to fit their needs etc.
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BoldCat In reply to Magnum117 [2017-07-18 03:09:26 +0000 UTC]
I'm currently pursuing a diploma in game art and design in a local polytechnic right now and I'm facing the same predicament as you were back at RMIT. The stuff they teach there alone couldn't make you competent enough to match up with the caliber out there.
Aw snap! You went to FZD? Did it live up to its praise? Did Your skill elevated like a ton over there? I used to want to study there before but now with platforms like Gumroad and LearnSquared, i don't think I'd be willing to spend a bomb when I can get it way cheaper else where.
Thanks for clarifying with me regarding using Fusion by the way!
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Magnum117 In reply to BoldCat [2017-07-18 05:32:42 +0000 UTC]
That's a long answer that I'm willing to give in regards to this. Would you mind if you send you an email and we can continue the conversation there?
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BoldCat In reply to Magnum117 [2017-07-18 07:02:26 +0000 UTC]
Sure and thanks for taking the time to share me some insight!
freejhd@gmail.com
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Savedra [2016-09-05 15:45:51 +0000 UTC]
you definelly deserve more watchers, cool gallery dudeΒ
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Magnum117 In reply to Savedra [2016-09-06 02:20:45 +0000 UTC]
Cheers for the kind words, and thank you for the Watch!
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