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| DragonKingZero
# Statistics
Favourites: 1; Deviations: 280; Watchers: 20
Watching: 0; Pageviews: 8749; Comments Made: 62; Friends: 0
# Comments
Comments: 24
sin-and-love [2018-01-18 02:34:32 +0000 UTC]
maybe you could get a job at maxis and have them implement your ideas in a sequel?
👍: 0 ⏩: 0
Luigicat11 [2017-05-20 15:42:02 +0000 UTC]
Happy birthday. I see your account's been inactive all this time. Oh well. If you ever return, I'll still be here.
👍: 0 ⏩: 0
DragonKingZero [2016-10-26 04:44:47 +0000 UTC]
Stuff for Knights in Spore:
KNIGHT
Path - 2R1G1B
Philosophy - Honor
Ability - Summon Mini-U - Summons a miniature clone of your spaceship to assist you in your adventures.
Description - "Knights are noble warriors that fight for right, not for personal gain. Peace will come to the galaxy only when evil has been vanquished."
Rare - Books of Honor
GA Mission - Rescue the Princess
Captain Ranks:
1. Rogue
2. Apprentice
3. Squire
4. Adventurer
5. Man-at-Arms
6. Guard
7. Chivalric
8. Paladin
9. Noble
10. Lord
Captain Parts:
Hero Blade - A sword-like melee weapon used to inflict damage by cutting and striking targets. Can be upgraded to do more damage. Replaces Strike.
Mighty Mantle - Passively increases damage of all crew members. Does not consume energy.
Buster Buckler - Greatly reduces damages when used, but continuously depletes energy while active. Replaces Pose.
Mark of Majesty - Passively increases effectiveness of all Social abilities by a bit. Does not consume energy.
👍: 0 ⏩: 0
DragonKingZero [2015-04-16 05:30:01 +0000 UTC]
Well, I'm gonna take break from updates for now.
👍: 0 ⏩: 0
Merlavt [2014-10-04 17:45:44 +0000 UTC]
I just wanted to say, that I admire the signature you have, it should really speak to most young people
👍: 0 ⏩: 1
DragonKingZero In reply to Merlavt [2015-04-11 01:40:10 +0000 UTC]
It's really just a humorous modification of Friedrich Nietzsche's famous "He Who Fights Monsters" quote.
👍: 0 ⏩: 0
DragonKingZero [2014-02-14 07:33:03 +0000 UTC]
Update! I now have skill icons for my latest job class ideas for Maplestory. The following were not included due to using pre-existing icons:
Recruit
Blessing of the Fairy: Boosts skills of another character on your account. Max is 20 points.
Level 1: Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
Level 2: Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
Level 3: Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
Level 4: Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
Level 5: Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
Level 6: Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
Level 7: Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
Level 8: Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
Level 9: Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
Level 10: Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
Level 11: Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
Level 12: Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
Level 13: Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
Level 14: Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
Level 15: Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
Level 16: Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
Level 17: Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
Level 18: Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
Level 19: Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
Level 20: Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.
Stormcaster
1st Job
Guardian Armor: Increase Battle Mode ATT based on DEF. Max is 1 point.
Level 1: Battle Mode ATT: +1 per 400 DEF
2nd Job
Physical Training: Improves STR and DEX permanently through physical training. Max is 5 points.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 2: Permanently increase STR by 12 and DEX by 12.
Level 3: Permanently increase STR by 18 and DEX by 18.
Level 4: Permanently increase STR by 24 and DEX by 24.
Level 5: Permanently increase STR by 30 and DEX by 30.
Final Attack: Grants a chance to deal additional damage after an attack. Must have a spear equipped. Requires 3 points in Spear Mastery. Max is 20 points.
Level 1: 2% Success rate, final attack damage 100%
Level 2: 4% Success rate, final attack damage 105%
Level 3: 6% Success rate, final attack damage 105%
Level 4: 8% Success rate, final attack damage 110%
Level 5: 10% Success rate, final attack damage 110%
Level 6: 12% Success rate, final attack damage 115%
Level 7: 14% Success rate, final attack damage 115%
Level 8: 16% Success rate, final attack damage 120%
Level 9: 18% Success rate, final attack damage 120%
Level 10: 20% Success rate, final attack damage 125%
Level 11: 22% Success rate, final attack damage 125%
Level 12: 24% Success rate, final attack damage 130%
Level 13: 26% Success rate, final attack damage 130%
Level 14: 28% Success rate, final attack damage 135%
Level 15: 30% Success rate, final attack damage 135%
Level 16: 32% Success rate, final attack damage 140%
Level 17: 34% Success rate, final attack damage 140%
Level 18: 36% Success rate, final attack damage 145%
Level 19: 38% Success rate, final attack damage 145%
Level 20: 40% Success rate, final attack damage 150%
4th Job
Maple Warrior: Increases all players' stats within a team by a certain percentage. Max is 30 points.
Level 1: MP -10; +1% Base Stats, 30 seconds.
Level 2: MP -10; +1% Base Stats, 60 seconds.
Level 3: MP -10; +2% Base Stats, 90 seconds.
Level 4: MP -10; +2% Base Stats, 120 seconds.
Level 5: MP -10; +3% Base Stats, 150 seconds.
Level 6: MP -20; +3% Base Stats, 180 seconds.
Level 7: MP -20; +4% Base Stats, 210 seconds.
Level 8: MP -20; +4% Base Stats, 240 seconds.
Level 9: MP -20; +5% Base Stats, 270 seconds.
Level 10: MP -20; +5% Base Stats, 300 seconds.
Level 11: MP -30; +6% Base Stats, 330 seconds.
Level 12: MP -30; +6% Base Stats, 360 seconds.
Level 13: MP -30; +7% Base Stats, 390 seconds.
Level 14: MP -30; +7% Base Stats, 420 seconds.
Level 15: MP -30; +8% Base Stats, 450 seconds.
Level 16: MP -40; +8% Base Stats, 480 seconds.
Level 17: MP -40; +9% Base Stats, 510 seconds.
Level 18: MP -40; +9% Base Stats, 540 seconds.
Level 19: MP -40; +10% Base Stats, 570 seconds.
Level 20: MP -40; +10% Base Stats, 600 seconds.
Level 21: MP -50; +11% Base Stats, 630 seconds.
Level 22: MP -50; +11% Base Stats, 660 seconds.
Level 23: MP -50; +12% Base Stats, 690 seconds.
Level 24: MP -50; +12% Base Stats, 720 seconds.
Level 25: MP -50; +13% Base Stats, 750 seconds.
Level 26: MP -60; +13% Base Stats, 780 seconds.
Level 27: MP -60; +14% Base Stats, 810 seconds.
Level 28: MP -60; +14% Base Stats, 840 seconds.
Level 29: MP -60; +15% Base Stats, 870 seconds.
Level 30: MP -60; +15% Base Stats, 900 seconds.
Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. Max is 5 points.
Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
High Defense: Permanently increases the weapon defense of one's armor and increases HP. Max is 20 points.
Level 1: Damage Taken: -6%, Max HP: +1%
Level 2: Damage Taken: -7%, Max HP: +2%
Level 3: Damage Taken: -8%, Max HP: +3%
Level 4: Damage Taken: -8%, Max HP: +4%
Level 5: Damage Taken: -9%, Max HP: +5%
Level 6: Damage Taken: -10%, Max HP: +6%
Level 7: Damage Taken: -11%, Max HP: +7%
Level 8: Damage Taken: -11%, Max HP: +8%
Level 9: Damage Taken: -12%, Max HP: +9%
Level 10: Damage Taken: -13%, Max HP: +10%
Level 11: Damage Taken: -14%, Max HP: +11%
Level 12: Damage Taken: -14%, Max HP: +12%
Level 13: Damage Taken: -15%, Max HP: +13%
Level 14: Damage Taken: -16%, Max HP: +14%
Level 15: Damage Taken: -17%, Max HP: +15%
Level 16: Damage Taken: -17%, Max HP: +16%
Level 17: Damage Taken: -18%, Max HP: +17%
Level 18: Damage Taken: -19%, Max HP: +18%
Level 19: Damage Taken: -20%, Max HP: +19%
Level 20: Damage Taken: -20%, Max HP: +20%
Advanced Final Attack: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Requires 20 points in Final Attack. Max is 30 points.
Level 1: Permanent increase ATT +1 Accuracy +1%; 46% Final Attack chance 163% damage
Level 2: Permanent increase ATT +2 Accuracy +1%; 46% Final Attack chance 166% damage
Level 3: Permanent increase ATT +3 Accuracy +1%; 47% Final Attack chance 169% damage
Level 4: Permanent increase ATT +4 Accuracy +2%; 47% Final Attack chance 172% damage
Level 5: Permanent increase ATT +5 Accuracy +2%; 48% Final Attack chance 175% damage
Level 6: Permanent increase ATT +6 Accuracy +2%; 48% Final Attack chance 178% damage
Level 7: Permanent increase ATT +7 Accuracy +3%; 49% Final Attack chance 181% damage
Level 8: Permanent increase ATT +8 Accuracy +3%; 49% Final Attack chance 184% damage
Level 9: Permanent increase ATT +9 Accuracy +3%; 50% Final Attack chance 187% damage
Level 10: Permanent increase ATT +10 Accuracy +4%; 50% Final Attack chance 190% damage
Level 11: Permanent increase ATT +11 Accuracy +4%; 51% Final Attack chance 193% damage
Level 12: Permanent increase ATT +12 Accuracy +4%; 51% Final Attack chance 196% damage
Level 13: Permanent increase ATT +13 Accuracy +5%; 52% Final Attack chance 199% damage
Level 14: Permanent increase ATT +14 Accuracy +5%; 52% Final Attack chance 202% damage
Level 15: Permanent increase ATT +15 Accuracy +5%; 53% Final Attack chance 205% damage
Level 16: Permanent increase ATT +16 Accuracy +6%; 53% Final Attack chance 208% damage
Level 17: Permanent increase ATT +17 Accuracy +6%; 54% Final Attack chance 211% damage
Level 18: Permanent increase ATT +18 Accuracy +6%; 54% Final Attack chance 214% damage
Level 19: Permanent increase ATT +19 Accuracy +7%; 55% Final Attack chance 217% damage
Level 20: Permanent increase ATT +20 Accuracy +7%; 55% Final Attack chance 220% damage
Level 21: Permanent increase ATT +21 Accuracy +7%; 56% Final Attack chance 223% damage
Level 22: Permanent increase ATT +22 Accuracy +8%; 56% Final Attack chance 226% damage
Level 23: Permanent increase ATT +23 Accuracy +8%; 57% Final Attack chance 229% damage
Level 24: Permanent increase ATT +24 Accuracy +8%; 57% Final Attack chance 232% damage
Level 25: Permanent increase ATT +25 Accuracy +9%; 58% Final Attack chance 235% damage
Level 26: Permanent increase ATT +26 Accuracy +9%; 58% Final Attack chance 238% damage
Level 27: Permanent increase ATT +27 Accuracy +9%; 59% Final Attack chance 241% damage
Level 28: Permanent increase ATT +28 Accuracy +10%; 59% Final Attack chance 244% damage
Level 29: Permanent increase ATT +29 Accuracy +10%; 60% Final Attack chance 247% damage
Level 30: Permanent increase ATT +30 Accuracy +10%; 60% Final Attack chance 250% damage
Windreaver
1st Job
Double Jump: Jump a second time while in the air. Max is 10 points.
Level 1: MP -28
Level 2: MP -26
Level 3: MP -24
Level 4: MP -22
Level 5: MP -20
Level 6: MP -18
Level 7: MP -16
Level 8: MP -14
Level 9: MP -12
Level 10: MP -10
Critical Shot: Permanently increases Critical Hit Rate and Minimum Critical Damage. Max is 20 points.
Level 1: +2% success rate. Minimum Critical Damage: +1%
Level 2: +4% success rate. Minimum Critical Damage: +1%
Level 3: +6% success rate. Minimum Critical Damage: +2%
Level 4: +8% success rate. Minimum Critical Damage: +2%
Level 5: +10% success rate. Minimum Critical Damage: +3%
Level 6: +12% success rate. Minimum Critical Damage: +3%
Level 7: +14% success rate. Minimum Critical Damage: +4%
Level 8: +16% success rate. Minimum Critical Damage: +4%
Level 9: +18% success rate. Minimum Critical Damage: +5%
Level 10: +20% success rate. Minimum Critical Damage: +5%
Level 11: +22% success rate. Minimum Critical Damage: +6%
Level 12: +24% success rate. Minimum Critical Damage: +6%
Level 13: +26% success rate. Minimum Critical Damage: +7%
Level 14: +28% success rate. Minimum Critical Damage: +7%
Level 15: +30% success rate. Minimum Critical Damage: +8%
Level 16: +32% success rate. Minimum Critical Damage: +8%
Level 17: +34% success rate. Minimum Critical Damage: +9%
Level 18: +36% success rate. Minimum Critical Damage: +9%
Level 19: +38% success rate. Minimum Critical Damage: +10%
Level 20: +40% success rate. Minimum Critical Damage: +10%
Nature's Balance: Chance to recover HP/MP when attacking. You cannot recover more than 10% per attack. Max is 1 point.
Level 1: Chance: 20% per attack, HP/MP Recovery: 100% of damage dealt
2nd Job
Soul Arrow: Enables you to use your bowgun without consuming arrows for a fixed period of time. Passive effect: Increases your attack by 30. Max is 10 points.
Level 1: MP -15; 30 seconds of Soul Arrows.
Level 2: MP -15; 60 seconds of Soul Arrows.
Level 3: MP -15; 90 seconds of Soul Arrows.
Level 4: MP -15; 120 seconds of Soul Arrows.
Level 5: MP -15; 150 seconds of Soul Arrows.
Level 6: MP -20; 180 seconds of Soul Arrows.
Level 7: MP -20; 210 seconds of Soul Arrows.
Level 8: MP -20; 240 seconds of Soul Arrows.
Level 9: MP -20; 270 seconds of Soul Arrows.
Level 10: MP -20; 300 seconds of Soul Arrows.
Final Attack: Grants a chance to deal additional damage after an attack. Must have a bowgun equipped. Requires 3 points in Bowgun Mastery. Max is 20 points.
Level 1: 2% Success rate, final attack damage 100%
Level 2: 4% Success rate, final attack damage 105%
Level 3: 6% Success rate, final attack damage 105%
Level 4: 8% Success rate, final attack damage 110%
Level 5: 10% Success rate, final attack damage 110%
Level 6: 12% Success rate, final attack damage 115%
Level 7: 14% Success rate, final attack damage 115%
Level 8: 16% Success rate, final attack damage 120%
Level 9: 18% Success rate, final attack damage 120%
Level 10: 20% Success rate, final attack damage 125%
Level 11: 22% Success rate, final attack damage 125%
Level 12: 24% Success rate, final attack damage 130%
Level 13: 26% Success rate, final attack damage 130%
Level 14: 28% Success rate, final attack damage 135%
Level 15: 30% Success rate, final attack damage 135%
Level 16: 32% Success rate, final attack damage 140%
Level 17: 34% Success rate, final attack damage 140%
Level 18: 36% Success rate, final attack damage 145%
Level 19: 38% Success rate, final attack damage 145%
Level 20: 40% Success rate, final attack damage 150%
Physical Training: Improves STR and DEX permanently through physical training. Max is 10 points.
Level 1: STR & DEX +3
Level 2: STR & DEX +6
Level 3: STR & DEX +9
Level 4: STR & DEX +12
Level 5: STR & DEX +15
Level 6: STR & DEX +18
Level 7: STR & DEX +21
Level 8: STR & DEX +24
Level 9: STR & DEX +27
Level 10: STR & DEX +30
3rd Job
Dragon Pulse: Draws upon the spirit of the dragon to fire an arrow of tremendous force to knocks back enemies. Its effect increases with each enemy it pierces. Max is 10 points.
Level 1: MP -20, Max Enemies Hit: 4, Damage: 104%, Number of Attacks: 4
Level 2: MP -20, Max Enemies Hit: 4, Damage: 108%, Number of Attacks: 4
Level 3: MP -20, Max Enemies Hit: 4, Damage: 112%, Number of Attacks: 4
Level 4: MP -20, Max Enemies Hit: 4, Damage: 116%, Number of Attacks: 4
Level 5: MP -24, Max Enemies Hit: 4, Damage: 120%, Number of Attacks: 4
Level 6: MP -24, Max Enemies Hit: 6, Damage: 124%, Number of Attacks: 4
Level 7: MP -24, Max Enemies Hit: 6, Damage: 128%, Number of Attacks: 4
Level 8: MP -24, Max Enemies Hit: 6, Damage: 132%, Number of Attacks: 4
Level 9: MP -24, Max Enemies Hit: 6, Damage: 136%, Number of Attacks: 4
Level 10: MP -28, Max Enemies Hit: 6, Damage: 140%, Number of Attacks: 4
Steig Eisen: Shoot a hook at the farthest enemy in range and move behind them while dealing damage and ignoring all monsters’ touch damage. Passive effect: increases your HP. Max is 10 points.
Level 1: MP -12, 116% damage; Passive effect: +4% HP
Level 2: MP -12, 122% damage; Passive effect: +8% HP
Level 3: MP -15, 128% damage; Passive effect: +12% HP
Level 4: MP -15, 134% damage; Passive effect: +16% HP
Level 5: MP -15, 140% damage; Passive effect: +20% HP
Level 6: MP -18, 146% damage; Passive effect: +24% HP
Level 7: MP -18, 152% damage; Passive effect: +28% HP
Level 8: MP -18, 158% damage; Passive effect: +32% HP
Level 9: MP -21, 164% damage; Passive effect: +36% HP
Level 10: MP -21, 170% damage; Passive effect: + 40% HP
Thrust: Permanently increases your Speed. Max is 10 points.
Level 1: Speed: +3
Level 2: Speed: +6
Level 3: Speed: +9
Level 4: Speed: +12
Level 5: Speed: +15
Level 6: Speed: +18
Level 7: Speed: +21
Level 8: Speed: +24
Level 9: Speed: +27
Level 10: Speed: +30
Concentration: Each time you hit an enemy, concentrate and increase your resistance to statuses and elements for a short duration. When you successfully resist a status, this skill will go on Cooldown for 30 seconds. Passive effect: Increased resistance to statuses and elements. Max is 20 points.
Level 1: Status resistance: +5% for 33 sec; 87 sec Cooldown; Passive: +1% Status Resistance
Level 2: Status resistance: +5% for 36 sec; 84 sec Cooldown; Passive: +2% Status Resistance
Level 3: Status resistance: +5% for 39 sec; 81 sec Cooldown; Passive: +3% Status Resistance
Level 4: Status resistance: +5% for 42 sec; 78 sec Cooldown; Passive: +4% Status Resistance
Level 5: Status resistance: +5% for 45 sec; 75 sec Cooldown; Passive: +5% Status Resistance
Level 6: Status resistance: +5% for 48 sec; 72 sec Cooldown; Passive: +6% Status Resistance
Level 7: Status resistance: +5% for 51 sec; 69 sec Cooldown; Passive: +7% Status Resistance
Level 8: Status resistance: +5% for 54 sec; 66 sec Cooldown; Passive: +8% Status Resistance
Level 9: Status resistance: +5% for 57 sec; 63 sec Cooldown; Passive: +9% Status Resistance
Level 10: Status resistance: +5% for 60 sec; 60 sec Cooldown; Passive: +10% Status Resistance
Level 11: Status resistance: +5% for 63 sec; 57 sec Cooldown; Passive: +11% Status Resistance
Level 12: Status resistance: +5% for 66 sec; 54 sec Cooldown; Passive: +12% Status Resistance
Level 13: Status resistance: +5% for 69 sec; 51 sec Cooldown; Passive: +13% Status Resistance
Level 14: Status resistance: +5% for 72 sec; 48 sec Cooldown; Passive: +14% Status Resistance
Level 15: Status resistance: +5% for 75 sec; 45 sec Cooldown; Passive: +15% Status Resistance
Level 16: Status resistance: +5% for 78 sec; 42 sec Cooldown; Passive: +16% Status Resistance
Level 17: Status resistance: +5% for 81 sec; 39 sec Cooldown; Passive: +17% Status Resistance
Level 18: Status resistance: +5% for 84 sec; 36 sec Cooldown; Passive: +18% Status Resistance
Level 19: Status resistance: +5% for 87 sec; 33 sec Cooldown; Passive: +19% Status Resistance
Level 20: Status resistance: +5% for 90 sec; 30 sec Cooldown; Passive: +20% Status Resistance
Mortal Blow: Has a chance to finish off an enemy with a single blow, and recover HP & MP. Max is 15 points.
Level 1: If HP is below 3%, 3% chance of instant death; 1% HP & MP recovered.
Level 2: If HP is below 6%, 3% chance of instant death; 1% HP & MP recovered.
Level 3: If HP is below 9%, 6% chance of instant death; 2% HP & MP recovered.
Level 4: If HP is below 12%, 6% chance of instant death; 2% HP & MP recovered.
Level 5: If HP is below 15%, 9% chance of instant death; 3% HP & MP recovered.
Level 6: If HP is below 18%, 9% chance of instant death; 3% HP & MP recovered.
Level 7: If HP is below 21%, 12% chance of instant death; 4% HP & MP recovered.
Level 8: If HP is below 24%, 12% chance of instant death; 4% HP & MP recovered.
Level 9: If HP is below 27%, 15% chance of instant death; 5% HP & MP recovered.
Level 10: If HP is below 30%, 15% chance of instant death; 5% HP & MP recovered.
Evasion Boost: Grants you a chance to dodge enemy attacks. When you succeed, your next attack will be a Critical Hit. Max is 10 points.
Level 1: 12% chance of avoiding an attack.
Level 2: 14% chance of avoiding an attack.
Level 3: 16% chance of avoiding an attack.
Level 4: 18% chance of avoiding an attack.
Level 5: 20% chance of avoiding an attack.
Level 6: 22% chance of avoiding an attack.
Level 7: 24% chance of avoiding an attack.
Level 8: 26% chance of avoiding an attack.
Level 9: 28% chance of avoiding an attack.
Level 10: 30% chance of avoiding an attack.
4th Job
Wind Piercing: Inflict significant damage to multiple enemies with a single powerful blow and absorbs a portion of the as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP. Max is 20 points.
Level 1 : MP -15, Damage: 560%, Absorbs 10% of the damage, Max Enemies Penetrated: 3
Level 2 : MP -15, Damage: 570%, Absorbs 12% of the damage, Max Enemies Penetrated: 3
Level 3 : MP -15, Damage: 580%, Absorbs 14% of the damage, Max Enemies Penetrated: 3
Level 4 : MP -15, Damage: 590%, Absorbs 16% of the damage, Max Enemies Penetrated: 3
Level 5 : MP -18, Damage: 600%, Absorbs 18% of the damage, Max Enemies Penetrated: 3
Level 6 : MP -18, Damage: 610%, Absorbs 20% of the damage, Max Enemies Penetrated: 4
Level 7 : MP -18, Damage: 620%, Absorbs 22% of the damage, Max Enemies Penetrated: 4
Level 8 : MP -18, Damage: 630%, Absorbs 24% of the damage, Max Enemies Penetrated: 4
Level 9 : MP -18, Damage: 640%, Absorbs 26% of the damage, Max Enemies Penetrated: 4
Level 10: MP -21, Damage: 650%, Absorbs 28% of the damage, Max Enemies Penetrated: 4
Level 11: MP -21, Damage: 660%, Absorbs 30% of the damage, Max Enemies Penetrated: 5
Level 12: MP -21, Damage: 670%, Absorbs 32% of the damage, Max Enemies Penetrated: 5
Level 13: MP -21, Damage: 680%, Absorbs 34% of the damage, Max Enemies Penetrated: 5
Level 14: MP -21, Damage: 690%, Absorbs 36% of the damage, Max Enemies Penetrated: 5
Level 15: MP -24, Damage: 700%, Absorbs 38% of the damage, Max Enemies Penetrated: 5
Level 16: MP -24, Damage: 710%, Absorbs 40% of the damage, Max Enemies Penetrated: 6
Level 17: MP -24, Damage: 720%, Absorbs 42% of the damage, Max Enemies Penetrated: 6
Level 18: MP -24, Damage: 730%, Absorbs 44% of the damage, Max Enemies Penetrated: 6
Level 19: MP -24, Damage: 740%, Absorbs 46% of the damage, Max Enemies Penetrated: 6
Level 20: MP -27, Damage: 750%, Absorbs 48% of the damage, Max Enemies Penetrated: 6
Wind Shot: Fires 3 arrows to inflict damage on monsters. Max is 15 points.
Level 1 : MP Cost: 18, Damage: 310%
Level 2 : MP Cost: 18, Damage: 315%
Level 3 : MP Cost: 18, Damage: 320%
Level 4 : MP Cost: 21, Damage: 325%
Level 5 : MP Cost: 21, Damage: 330%
Level 6 : MP Cost: 21, Damage: 335%
Level 7 : MP Cost: 21, Damage: 340%
Level 8 : MP Cost: 24, Damage: 345%
Level 9 : MP Cost: 24, Damage: 350%
Level 10: MP Cost: 24, Damage: 355%
Level 11: MP Cost: 24, Damage: 360%
Level 12: MP Cost: 27, Damage: 365%
Level 13: MP Cost: 27, Damage: 370%
Level 14: MP Cost: 27, Damage: 375%
Level 15: MP Cost: 27, Damage: 380%
Sharp Eyes: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. Max is 30 points.
Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
Illusion Step: Greatly increases DEX and Avoidability for a set duration. Requires 5 points in Concentration. Max is 30 points.
Level 1: MP -20, Duration: 66 sec, DEX +11, Avoid +1%
Level 2: MP -21, Duration: 72 sec, DEX +12, Avoid +2%
Level 3: MP -21, Duration: 78 sec, DEX +13, Avoid +3%
Level 4: MP -22, Duration: 84 sec, DEX +14, Avoid +4%
Level 5: MP -22, Duration: 90 sec, DEX +15, Avoid +5%
Level 6: MP -23, Duration: 96 sec, DEX +16, Avoid +6%
Level 7: MP -23, Duration: 102 sec, DEX +17, Avoid +7%
Level 8: MP -24, Duration: 108 sec, DEX +18, Avoid +8%
Level 9: MP -24, Duration: 114 sec, DEX +19, Avoid +9%
Level 10: MP -25, Duration: 120 sec, DEX +20, Avoid +10%
Level 11: MP -25, Duration: 126 sec, DEX +21, Avoid +11%
Level 12: MP -26, Duration: 132 sec, DEX +22, Avoid +12%
Level 13: MP -26, Duration: 138 sec, DEX +23, Avoid +13%
Level 14: MP -27, Duration: 144 sec, DEX +24, Avoid +14%
Level 15: MP -27, Duration: 150 sec, DEX +25, Avoid +15%
Level 16: MP -28, Duration: 156 sec, DEX +26, Avoid +16%
Level 17: MP -28, Duration: 162 sec, DEX +27, Avoid +17%
Level 18: MP -29, Duration: 168 sec, DEX +28, Avoid +18%
Level 19: MP -29, Duration: 174 sec, DEX +29, Avoid +19%
Level 20: MP -30, Duration: 180 sec, DEX +30, Avoid +20%
Level 21: MP -30, Duration: 186 sec, DEX +31, Avoid +21%
Level 22: MP -31, Duration: 192 sec, DEX +32, Avoid +22%
Level 23: MP -31, Duration: 198 sec, DEX +33, Avoid +23%
Level 24: MP -32, Duration: 204 sec, DEX +34, Avoid +24%
Level 25: MP -32, Duration: 210 sec, DEX +35, Avoid +25%
Level 26: MP -33, Duration: 216 sec, DEX +36, Avoid +26%
Level 27: MP -33, Duration: 222 sec, DEX +37, Avoid +27%
Level 28: MP -34, Duration: 228 sec, DEX +38, Avoid +28%
Level 29: MP -34, Duration: 234 sec, DEX +39, Avoid +29%
Level 30: MP -35, Duration: 240 sec, DEX +40, Avoid +30%
Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. Max is 5 points.
Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
Maple Warrior: Increases all players' stats within a team by a certain percentage. Max is 30 points.
Level 1: MP Cost: 10, Base Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
Arrow Illusion: Summon an illusion of an arrow. The arrow will attract nearby enemies and deal damage continuously with a chance to stun them. In addition, it will reflect some of the damage it takes. Max is 30 points.
Level 1: MP -30; 16 sec & 27500 HP, 113% damage, 12% stun for 1 sec, reflect 27500%
Level 2: MP -30; 17 sec & 30000 HP, 116% damage, 14% stun for 1 sec, reflect 30000%
Level 3: MP -34; 18 sec & 32500 HP, 119% damage, 16% stun for 1 sec, reflect 32500%
Level 4: MP -34; 19 sec & 35000 HP, 122% damage, 18% stun for 1 sec, reflect 35000%
Level 5: MP -34; 20 sec & 37500 HP, 125% damage, 20% stun for 1 sec, reflect 37500%
Level 6: MP -38; 21 sec & 40000 HP, 128% damage, 22% stun for 1 sec, reflect 40000%
Level 7: MP -38; 22 sec & 42500 HP, 131% damage, 24% stun for 1 sec, reflect 42500%
Level 8: MP -38; 23 sec & 45000 HP, 134% damage, 26% stun for 1 sec, reflect 45000%
Level 9: MP -42; 24 sec & 47500 HP, 137% damage, 16% stun for 2 sec, reflect 47500%
Level 10: MP -42; 25 sec & 50000 HP, 140% damage, 18% stun for 2 sec, reflect 50000%
Level 11: MP -42; 26 sec & 52500 HP, 143% damage, 20% stun for 2 sec, reflect 52500%
Level 12: MP -46; 27 sec & 55000 HP, 146% damage, 22% stun for 2 sec, reflect 55000%
Level 13: MP -46; 28 sec & 57500 HP, 149% damage, 24% stun for 2 sec, reflect 57500%
Level 14: MP -46; 29 sec & 60000 HP, 152% damage, 26% stun for 2 sec, reflect 60000%
Level 15: MP -50; 30 sec & 62500 HP, 155% damage, 28% stun for 2 sec, reflect 62500%
Level 16: MP -50; 31 sec & 65000 HP, 158% damage, 30% stun for 2 sec, reflect 65000%
Level 17: MP -50; 32 sec & 67500 HP, 161% damage, 32% stun for 3 sec, reflect 67500%
Level 18: MP -54; 33 sec & 70000 HP, 164% damage, 34% stun for 3 sec, reflect 70000%
Level 19: MP -54; 34 sec & 72500 HP, 167% damage, 36% stun for 3 sec, reflect 72500%
Level 20: MP -54; 35 sec & 75000 HP, 170% damage, 38% stun for 3 sec, reflect 75000%
Level 21: MP -58; 36 sec & 77500 HP, 173% damage, 40% stun for 3 sec, reflect 77500%
Level 22: MP -58; 37 sec & 80000 HP, 176% damage, 42% stun for 3 sec, reflect 80000%
Level 23: MP -58; 38 sec & 82500 HP, 179% damage, 44% stun for 3 sec, reflect 82500%
Level 24: MP -62; 39 sec & 85000 HP, 182% damage, 46% stun for 3 sec, reflect 85000%
Level 25: MP -62; 40 sec & 87500 HP, 185% damage, 12% stun for 4 sec, reflect 87500%
Level 26: MP -62; 41 sec & 90000 HP, 188% damage, 14% stun for 4 sec, reflect 90000%
Level 27: MP -66; 42 sec & 92500 HP, 191% damage, 16% stun for 4 sec, reflect 92500%
Level 28: MP -66; 43 sec & 95000 HP, 194% damage, 18% stun for 4 sec, reflect 95000%
Level 29: MP -66; 44 sec & 97500 HP, 197% damage, 20% stun for 4 sec, reflect 97500%
Level 30: MP -70; 45 sec & 100000 HP, 20% damage, 22% stun for 4 sec, reflect 100000%
Blind: Aim, then fire your shot into an enemy's eye. Your attack has a chance to decrease the target's Accuracy and DEF. Boss monsters will only have their Accuracy impaired. Max is 10 points.
Level 1 : MP -21; Buff: 70 sec, -2% Accuracy, -5 Enemy DEF, 1 sec Blind, Chance: 12%
Level 2 : MP -22; Buff: 80 sec, -4% Accuracy, -10 Enemy DEF, 2 sec Blind, Chance: 14%
Level 3 : MP -23, Buff: 90 sec, -6% Accuracy, -15 Enemy DEF, 3 sec Blind, Chance: 16%
Level 4 : MP -24, Buff: 100 sec, -8% Accuracy, -20 Enemy DEF, 4 sec Blind, Chance: 18%
Level 5 : MP -25, Buff: 110 sec, -10% Accuracy, -25 Enemy DEF, 5 sec Blind, Chance: 20%
Level 6 : MP -26, Buff: 120 sec, -12% Accuracy, -30 Enemy DEF, 6 sec Blind, Chance: 22%
Level 7 : MP -27, Buff: 130 sec, -14% Accuracy, -35 Enemy DEF, 7 sec Blind, Chance: 24%
Level 8 : MP -28, Buff: 140 sec, -16% Accuracy, -40 Enemy DEF, 8 sec Blind, Chance: 26%
Level 9 : MP -29, Buff: 150 sec, -18% Accuracy, -45 Enemy DEF, 9 sec Blind, Chance: 28%
Level 10: MP -30; Buff: 160 sec, -20% Accuracy, -50 Enemy DEF, 10 sec Blind, Chance: 30%
👍: 0 ⏩: 1
DragonKingZero In reply to DragonKingZero [2014-02-14 07:35:53 +0000 UTC]
Flamekeeper
1st Job
Elemental Weakness: Chance to weaken enemies against magic. Max is 1 point.
Level 1: Duration: 5 sec, Success Rate: 15%, Additional Magic Damage: +20%
MP Boost: Permanently increases your Max MP. Max is 10 points.
Level 1: Increased by 2%
Level 2: Increased by 4%
Level 3: Increased by 6%
Level 4: Increased by 8%
Level 5: Increased by 10%
Level 6: Increased by 12%
Level 7: Increased by 14%
Level 8: Increased by 16%
Level 9: Increased by 18%
Level 10: Increased by 20%
2nd Job
Meditation: Temporarily enhances the Magic Attack of all party members nearby through meditation. Max is 20 points.
Level 1: MP Cost: 10, Magic ATT: +11, Duration: 10 sec
Level 2: MP Cost: 10, Magic ATT: +12, Duration: 20 sec
Level 3: MP Cost: 11, Magic ATT: +13, Duration: 30 sec
Level 4: MP Cost: 11, Magic ATT: +14, Duration: 40 sec
Level 5: MP Cost: 11, Magic ATT: +15, Duration: 50 sec
Level 6: MP Cost: 12, Magic ATT: +16, Duration: 60 sec
Level 7: MP Cost: 12, Magic ATT: +17, Duration: 70 sec
Level 8: MP Cost: 12, Magic ATT: +18, Duration: 80 sec
Level 9: MP Cost: 13, Magic ATT: +19, Duration: 90 sec
Level 10: MP Cost: 13, Magic ATT: +20, Duration: 100 sec
Level 11: MP Cost: 13, Magic ATT: +21, Duration: 110 sec
Level 12: MP Cost: 14, Magic ATT: +22, Duration: 120 sec
Level 13: MP Cost: 14, Magic ATT: +23, Duration: 130 sec
Level 14: MP Cost: 14, Magic ATT: +24, Duration: 140 sec
Level 15: MP Cost: 15, Magic ATT: +25, Duration: 150 sec
Level 16: MP Cost: 15, Magic ATT: +26, Duration: 160 sec
Level 17: MP Cost: 15, Magic ATT: +27, Duration: 170 sec
Level 18: MP Cost: 16, Magic ATT: +28, Duration: 180 sec
Level 19: MP Cost: 16, Magic ATT: +29, Duration: 190 sec
Level 20: MP Cost: 16, Magic ATT: +30, Duration: 200 sec
Fire Arrow: Creates and shoots a Fire Arrow at an enemy. Especially effective against Ice Attribute monsters. Max is 20 points.
Level 1: MP Cost: 12, Damage: 279%
Level 2: MP Cost: 12, Damage: 288%
Level 3: MP Cost: 12, Damage: 297%
Level 4: MP Cost: 16, Damage: 306%
Level 5: MP Cost: 16, Damage: 315%
Level 6: MP Cost: 16, Damage: 324%
Level 7: MP Cost: 16, Damage: 333%
Level 8: MP Cost: 20, Damage: 342%
Level 9: MP Cost: 20, Damage: 351%
Level 10: MP Cost: 20, Damage: 360%
Level 11: MP Cost: 20, Damage: 369%
Level 12: MP Cost: 24, Damage: 378%
Level 13: MP Cost: 24, Damage: 387%
Level 14: MP Cost: 24, Damage: 396%
Level 15: MP Cost: 24, Damage: 405%
Level 16: MP Cost: 28, Damage: 414%
Level 17: MP Cost: 28, Damage: 423%
Level 18: MP Cost: 28, Damage: 432%
Level 19: MP Cost: 28, Damage: 441%
Level 20: MP Cost: 32, Damage: 450%
Elemental Reset: Temporarily decreases the magic attributes of all attacks that you use. Max is 10 points.
Level 1: MP Cost: 14, Elemental Attributes: -10%, Duration: 120 sec
Level 2: MP Cost: 18, Elemental Attributes: -20%, Duration: 140 sec
Level 3: MP Cost: 22, Elemental Attributes: -30%, Duration: 160 sec
Level 4: MP Cost: 26, Elemental Attributes: -40%, Duration: 180 sec
Level 5: MP Cost: 30, Elemental Attributes: -50%, Duration: 200 sec
Level 6: MP Cost: 34, Elemental Attributes: -60%, Duration: 220 sec
Level 7: MP Cost: 38, Elemental Attributes: -70%, Duration: 240 sec
Level 8: MP Cost: 42, Elemental Attributes: -80%, Duration: 260 sec
Level 9: MP Cost: 46, Elemental Attributes: -90%, Duration: 280 sec
Level 10: MP Cost: 50, Elemental Attributes: -100%, Duration: 300 sec
Flame Breath: Unleashes furious flames to attack and stun multiple monsters. Max is 20 points.
Level 1: MP Cost: 20, Damage: 305%, Monsters Hit: 6, Stun Chance: 11%, Stun Duration: 5 sec
Level 2: MP Cost: 22, Damage: 310%, Monsters Hit: 6, Stun Chance: 12%, Stun Duration: 5 sec
Level 3: MP Cost: 22, Damage: 315%, Monsters Hit: 6, Stun Chance: 13%, Stun Duration: 5 sec
Level 4: MP Cost: 24, Damage: 320%, Monsters Hit: 6, Stun Chance: 14%, Stun Duration: 5 sec
Level 5: MP Cost: 24, Damage: 325%, Monsters Hit: 6, Stun Chance: 15%, Stun Duration: 6 sec
Level 6: MP Cost: 26, Damage: 330%, Monsters Hit: 6, Stun Chance: 16%, Stun Duration: 6 sec
Level 7: MP Cost: 26, Damage: 335%, Monsters Hit: 6, Stun Chance: 17%, Stun Duration: 6 sec
Level 8: MP Cost: 28, Damage: 340%, Monsters Hit: 6, Stun Chance: 18%, Stun Duration: 6 sec
Level 9: MP Cost: 28, Damage: 345%, Monsters Hit: 6, Stun Chance: 19%, Stun Duration: 7 sec
Level 10: MP Cost: 30, Damage: 350%, Monsters Hit: 6, Stun Chance: 20%, Stun Duration: 7 sec
Level 11: MP Cost: 30, Damage: 355%, Monsters Hit: 6, Stun Chance: 21%, Stun Duration: 7 sec
Level 12: MP Cost: 32, Damage: 360%, Monsters Hit: 6, Stun Chance: 22%, Stun Duration: 7 sec
Level 13: MP Cost: 32, Damage: 365%, Monsters Hit: 6, Stun Chance: 23%, Stun Duration: 8 sec
Level 14: MP Cost: 34, Damage: 370%, Monsters Hit: 6, Stun Chance: 24%, Stun Duration: 8 sec
Level 15: MP Cost: 34, Damage: 375%, Monsters Hit: 6, Stun Chance: 25%, Stun Duration: 8 sec
Level 16: MP Cost: 36, Damage: 380%, Monsters Hit: 6, Stun Chance: 26%, Stun Duration: 8 sec
Level 17: MP Cost: 36, Damage: 385%, Monsters Hit: 6, Stun Chance: 27%, Stun Duration: 9 sec
Level 18: MP Cost: 38, Damage: 390%, Monsters Hit: 6, Stun Chance: 28%, Stun Duration: 9 sec
Level 19: MP Cost: 38, Damage: 395%, Monsters Hit: 6, Stun Chance: 29%, Stun Duration: 9 sec
Level 20: MP Cost: 40, Damage: 400%, Monsters Hit: 6, Stun Chance: 30%, Stun Duration: 9 sec
High Wisdom: Permanently increase INT through mental discipline. Max is 10 points.
Level 1: Permanently increase INT by 4
Level 2: Permanently increase INT by 8
Level 3: Permanently increase INT by 12
Level 4: Permanently increase INT by 16
Level 5: Permanently increase INT by 20
Level 6: Permanently increase INT by 24
Level 7: Permanently increase INT by 28
Level 8: Permanently increase INT by 32
Level 9: Permanently increase INT by 36
Level 10: Permanently increase INT by 40
👍: 0 ⏩: 1
DragonKingZero In reply to DragonKingZero [2014-02-14 07:37:35 +0000 UTC]
3rd Job
Magic Critical: Permanently increases attack critical rate and minimum critical damage. Max is 20 points.
Level 1: Critical Rate: +11%, Minimum Critical Damage: +6%
Level 2: Critical Rate: +12%, Minimum Critical Damage: +7%
Level 3: Critical Rate: +13%, Minimum Critical Damage: +8%
Level 4: Critical Rate: +14%, Minimum Critical Damage: +9%
Level 5: Critical Rate: +15%, Minimum Critical Damage: +10%
Level 6: Critical Rate: +16%, Minimum Critical Damage: +11%
Level 7: Critical Rate: +17%, Minimum Critical Damage: +12%
Level 8: Critical Rate: +18%, Minimum Critical Damage: +13%
Level 9: Critical Rate: +19%, Minimum Critical Damage: +14%
Level 10: Critical Rate: +20%, Minimum Critical Damage: +15%
Level 11: Critical Rate: +21%, Minimum Critical Damage: +16%
Level 12: Critical Rate: +22%, Minimum Critical Damage: +17%
Level 13: Critical Rate: +23%, Minimum Critical Damage: +18%
Level 14: Critical Rate: +24%, Minimum Critical Damage: +19%
Level 15: Critical Rate: +25%, Minimum Critical Damage: +20%
Level 16: Critical Rate: +26%, Minimum Critical Damage: +21%
Level 17: Critical Rate: +27%, Minimum Critical Damage: +22%
Level 18: Critical Rate: +28%, Minimum Critical Damage: +23%
Level 19: Critical Rate: +29%, Minimum Critical Damage: +24%
Level 20: Critical Rate: +30%, Minimum Critical Damage: +25%
Seal: Seals up to 6 enemies nearby for a given duration. Requires 3 points in Element Amplification. Max is 20 points.
Level 1: MP -20; for 10 seconds, 19% chance of seal.
Level 2: MP -20; for 11 seconds, 23% chance of seal.
Level 3: MP -20; for 11 seconds, 27% chance of seal.
Level 4: MP -20; for 12 seconds, 31% chance of seal.
Level 5: MP -20; for 12 seconds, 35% chance of seal.
Level 6: MP -20; for 13 seconds, 39% chance of seal.
Level 7: MP -20; for 13 seconds, 43% chance of seal.
Level 8: MP -20; for 14 seconds, 47% chance of seal.
Level 9: MP -20; for 14 seconds, 51% chance of seal.
Level 10: MP -20; for 15 seconds, 55% chance of seal.
Level 11: MP -20; for 15 seconds, 59% chance of seal.
Level 12: MP -20; for 16 seconds, 63% chance of seal.
Level 13: MP -20; for 16 seconds, 67% chance of seal.
Level 14: MP -20; for 17 seconds, 71% chance of seal.
Level 15: MP -20; for 17 seconds, 75% chance of seal.
Level 16: MP -20; for 18 seconds, 79% chance of seal.
Level 17: MP -20; for 18 seconds, 83% chance of seal.
Level 18: MP -20; for 19 seconds, 87% chance of seal.
Level 19: MP -20; for 19 seconds, 91% chance of seal.
Level 20: MP -20; for 20 seconds, 95% chance of seal.
Explosion: Creates a Fire explosion near you that hits nearby enemies. Max 20 points.
Level 1: MP Cost: 50, Damage: 506%, Max Enemies Hit: 6
Level 2: MP Cost: 50, Damage: 512%, Max Enemies Hit: 6
Level 3: MP Cost: 50, Damage: 518%, Max Enemies Hit: 6
Level 4: MP Cost: 50, Damage: 524%, Max Enemies Hit: 6
Level 5: MP Cost: 60, Damage: 530%, Max Enemies Hit: 6
Level 6: MP Cost: 60, Damage: 536%, Max Enemies Hit: 6
Level 7: MP Cost: 60, Damage: 542%, Max Enemies Hit: 6
Level 8: MP Cost: 60, Damage: 548%, Max Enemies Hit: 6
Level 9: MP Cost: 60, Damage: 554%, Max Enemies Hit: 6
Level 10: MP Cost: 70, Damage: 560%, Max Enemies Hit: 6
Level 11: MP Cost: 70, Damage: 566%, Max Enemies Hit: 6
Level 12: MP Cost: 70, Damage: 572%, Max Enemies Hit: 6
Level 13: MP Cost: 70, Damage: 578%, Max Enemies Hit: 6
Level 14: MP Cost: 70, Damage: 584%, Max Enemies Hit: 6
Level 15: MP Cost: 80, Damage: 590%, Max Enemies Hit: 6
Level 16: MP Cost: 80, Damage: 596%, Max Enemies Hit: 6
Level 17: MP Cost: 80, Damage: 602%, Max Enemies Hit: 6
Level 18: MP Cost: 80, Damage: 608%, Max Enemies Hit: 6
Level 19: MP Cost: 80, Damage: 614%, Max Enemies Hit: 6
Level 20: MP Cost: 90, Damage: 620%, Max Enemies Hit: 6
👍: 0 ⏩: 1
DragonKingZero In reply to DragonKingZero [2014-02-14 07:38:01 +0000 UTC]
4th Job
Maple Warrior: Increases all players' stats within a team by a certain percentage. Max is 30 points.
Level 1: MP -10; +1% Base Stats, 30 seconds.
Level 2: MP -10; +1% Base Stats, 60 seconds.
Level 3: MP -10; +2% Base Stats, 90 seconds.
Level 4: MP -10; +2% Base Stats, 120 seconds.
Level 5: MP -10; +3% Base Stats, 150 seconds.
Level 6: MP -20; +3% Base Stats, 180 seconds.
Level 7: MP -20; +4% Base Stats, 210 seconds.
Level 8: MP -20; +4% Base Stats, 240 seconds.
Level 9: MP -20; +5% Base Stats, 270 seconds.
Level 10: MP -20; +5% Base Stats, 300 seconds.
Level 11: MP -30; +6% Base Stats, 330 seconds.
Level 12: MP -30; +6% Base Stats, 360 seconds.
Level 13: MP -30; +7% Base Stats, 390 seconds.
Level 14: MP -30; +7% Base Stats, 420 seconds.
Level 15: MP -30; +8% Base Stats, 450 seconds.
Level 16: MP -40; +8% Base Stats, 480 seconds.
Level 17: MP -40; +9% Base Stats, 510 seconds.
Level 18: MP -40; +9% Base Stats, 540 seconds.
Level 19: MP -40; +10% Base Stats, 570 seconds.
Level 20: MP -40; +10% Base Stats, 600 seconds.
Level 21: MP -50; +11% Base Stats, 630 seconds.
Level 22: MP -50; +11% Base Stats, 660 seconds.
Level 23: MP -50; +12% Base Stats, 690 seconds.
Level 24: MP -50; +12% Base Stats, 720 seconds.
Level 25: MP -50; +13% Base Stats, 750 seconds.
Level 26: MP -60; +13% Base Stats, 780 seconds.
Level 27: MP -60; +14% Base Stats, 810 seconds.
Level 28: MP -60; +14% Base Stats, 840 seconds.
Level 29: MP -60; +15% Base Stats, 870 seconds.
Level 30: MP -70; +15% Base Stats, 900 seconds.
Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. Max is 5 points.
Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
Fire Strike: Throw a huge fireball at multiple enemies. A portion of enemy's defense will be ignored. Max is 30 points.
Level 1: MP Cost: 20, Damage: 172%, Number of Attacks: 3, Max Enemies Hit: 6
Level 2: MP Cost: 20, Damage: 174%, Number of Attacks: 3, Max Enemies Hit: 6
Level 3: MP Cost: 20, Damage: 176%, Number of Attacks: 3, Max Enemies Hit: 6
Level 4: MP Cost: 22, Damage: 178%, Number of Attacks: 3, Max Enemies Hit: 6
Level 5: MP Cost: 22, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 6
Level 6: MP Cost: 22, Damage: 182%, Number of Attacks: 3, Max Enemies Hit: 6
Level 7: MP Cost: 22, Damage: 184%, Number of Attacks: 3, Max Enemies Hit: 6
Level 8: MP Cost: 24, Damage: 186%, Number of Attacks: 3, Max Enemies Hit: 6
Level 9: MP Cost: 24, Damage: 188%, Number of Attacks: 3, Max Enemies Hit: 6
Level 10: MP Cost: 24, Damage: 190%, Number of Attacks: 3, Max Enemies Hit: 6
Level 11: MP Cost: 24, Damage: 192%, Number of Attacks: 3, Max Enemies Hit: 6
Level 12: MP Cost: 26, Damage: 194%, Number of Attacks: 3, Max Enemies Hit: 6
Level 13: MP Cost: 26, Damage: 196%, Number of Attacks: 3, Max Enemies Hit: 6
Level 14: MP Cost: 26, Damage: 198%, Number of Attacks: 3, Max Enemies Hit: 6
Level 15: MP Cost: 26, Damage: 200%, Number of Attacks: 3, Max Enemies Hit: 6
Level 16: MP Cost: 28, Damage: 202%, Number of Attacks: 3, Max Enemies Hit: 6
Level 17: MP Cost: 28, Damage: 204%, Number of Attacks: 3, Max Enemies Hit: 6
Level 18: MP Cost: 28, Damage: 206%, Number of Attacks: 3, Max Enemies Hit: 6
Level 19: MP Cost: 28, Damage: 208%, Number of Attacks: 3, Max Enemies Hit: 6
Level 20: MP Cost: 30, Damage: 210%, Number of Attacks: 3, Max Enemies Hit: 6
Level 21: MP Cost: 30, Damage: 212%, Number of Attacks: 3, Max Enemies Hit: 6
Level 22: MP Cost: 30, Damage: 214%, Number of Attacks: 3, Max Enemies Hit: 6
Level 23: MP Cost: 30, Damage: 216%, Number of Attacks: 3, Max Enemies Hit: 6
Level 24: MP Cost: 32, Damage: 218%, Number of Attacks: 3, Max Enemies Hit: 6
Level 25: MP Cost: 32, Damage: 220%, Number of Attacks: 3, Max Enemies Hit: 6
Level 26: MP Cost: 32, Damage: 222%, Number of Attacks: 3, Max Enemies Hit: 6
Level 27: MP Cost: 32, Damage: 224%, Number of Attacks: 3, Max Enemies Hit: 6
Level 28: MP Cost: 34, Damage: 226%, Number of Attacks: 3, Max Enemies Hit: 6
Level 29: MP Cost: 34, Damage: 228%, Number of Attacks: 3, Max Enemies Hit: 6
Level 30: MP Cost: 34, Damage: 230%, Number of Attacks: 3, Max Enemies Hit: 6
Flame Wheel: Generates a wheel of flames that spirals into monsters in front of you, dealing Fire damage. Enemies hit take continuous damage. Max is 30 points.
Level 1: MP -22, Damage: 245%, No. of Attacks: 3, Enemies Hit: 10, DOT: 1% for 10 sec.
Level 2: MP -22, Damage: 250%, No. of Attacks, 3, Enemies Hit: 10, DOT: 1% for 11 sec.
Level 3: MP -22, Damage: 255%, No. of Attacks, 3, Enemies Hit: 10, DOT: 1% for 11 sec.
Level 4: MP -22, Damage: 260%, No. of Attacks, 3, Enemies Hit: 10, DOT: 1% for 12 sec.
Level 5: MP -22, Damage: 265%, No. of Attacks, 3, Enemies Hit: 10, DOT: 1% for 12 sec.
Level 6: MP -26, Damage: 270%, No. of Attacks, 3, Enemies Hit: 10, DOT: 2% for 13 sec.
Level 7: MP -26, Damage: 275%, No. of Attacks, 3, Enemies Hit: 10, DOT: 2% for 13 sec.
Level 8: MP -26, Damage: 280%, No. of Attacks, 3, Enemies Hit: 10, DOT: 2% for 14 sec.
Level 9: MP -26, Damage: 285%, No. of Attacks, 3, Enemies Hit: 10, DOT: 2% for 14 sec.
Level 10: MP -26, Damage: 290%, No. of Attacks, 3, Enemies Hit: 10, DOT: 2% for 15 sec.
Level 11: MP -26, Damage: 295%, No. of Attacks, 3, Enemies Hit: 10, DOT: 3% for 15 sec.
Level 12: MP -30, Damage: 300%, No. of Attacks, 3, Enemies Hit: 10, DOT: 3% for 16 sec.
Level 13: MP -30, Damage: 305%, No. of Attacks, 3, Enemies Hit: 10, DOT: 3% for 16 sec.
Level 14: MP -30, Damage: 310%, No. of Attacks, 3, Enemies Hit: 10, DOT: 3% for 17 sec.
Level 15: MP -30, Damage: 315%, No. of Attacks, 3, Enemies Hit: 10, DOT: 3% for 17 sec.
Level 16: MP -30, Damage: 320%, No. of Attacks, 3, Enemies Hit: 10, DOT: 4% for 18 sec.
Level 17: MP -30, Damage: 325%, No. of Attacks, 3, Enemies Hit: 10, DOT: 4% for 18 sec.
Level 18: MP -34, Damage: 330%, No. of Attacks, 3, Enemies Hit: 10, DOT: 4% for 19 sec.
Level 19: MP -34, Damage: 335%, No. of Attacks, 3, Enemies Hit: 10, DOT: 4% for 19 sec.
Level 20: MP -34, Damage: 340%, No. of Attacks, 3, Enemies Hit: 10, DOT: 4% for 20 sec.
Level 21: MP -34, Damage: 345%, No. of Attacks, 3, Enemies Hit: 10, DOT: 5% for 20 sec.
Level 22: MP -34, Damage: 350%, No. of Attacks, 3, Enemies Hit: 10, DOT: 5% for 21 sec.
Level 23: MP -34, Damage: 355%, No. of Attacks, 3, Enemies Hit: 10, DOT: 5% for 21 sec.
Level 24: MP -38, Damage: 360%, No. of Attacks, 3, Enemies Hit: 10, DOT: 5% for 22 sec.
Level 25: MP -38, Damage: 365%, No. of Attacks, 3, Enemies Hit: 10, DOT: 5% for 22 sec.
Level 26: MP -38, Damage: 370%, No. of Attacks, 3, Enemies Hit: 10, DOT: 6% for 23 sec.
Level 27: MP -38, Damage: 375%, No. of Attacks, 3, Enemies Hit: 10, DOT: 6% for 23 sec.
Level 28: MP -38, Damage: 380%, No. of Attacks, 3, Enemies Hit: 10, DOT: 6% for 24 sec.
Level 29: MP -38, Damage: 385%, No. of Attacks, 3, Enemies Hit: 10, DOT: 6% for 24 sec.
Level 30: MP -42, Damage: 390%, No. of Attacks, 3, Enemies Hit: 10, DOT: 6% for 25 sec.
Arcane Aim: Ignores a set portion of enemy's DEF during the attack. When attacking continuously, increases damage on all attacks. Damage increase effect takes place at a chance. Can be stacked up to 5 times. Max is 30 points.
Level 1: 6% DEF Ignored. After 3+ attacks: +2% damage, 21% chance. Stacks up to 5x.
Level 2: 6% DEF Ignored. After 3+ attacks: +2% damage, 22% chance. Stacks up to 5x.
Level 3: 7% DEF Ignored. After 3+ attacks: +2% damage, 23% chance. Stacks up to 5x.
Level 4: 7% DEF Ignored. After 3+ attacks: +2% damage, 24% chance. Stacks up to 5x.
Level 5: 8% DEF Ignored. After 3+ attacks: +3% damage, 25% chance. Stacks up to 5x.
Level 6: 8% DEF Ignored. After 3+ attacks: +3% damage, 26% chance. Stacks up to 5x.
Level 7: 9% DEF Ignored. After 3+ attacks: +3% damage, 27% chance. Stacks up to 5x.
Level 8: 9% DEF Ignored. After 3+ attacks: +3% damage, 28% chance. Stacks up to 5x.
Level 9: 10% DEF Ignored. After 3+ attacks: +3% damage, 29% chance. Stacks up to 5x.
Level 10: 10% DEF Ignored. After 3+ attacks: +4% damage, 30% chance. Stacks up to 5x.
Level 11: 11% DEF Ignored. After 3+ attacks: +4% damage, 31% chance. Stacks up to 5x.
Level 12: 11% DEF Ignored. After 3+ attacks: +4% damage, 32% chance. Stacks up to 5x.
Level 13: 12% DEF Ignored. After 3+ attacks: +4% damage, 33% chance. Stacks up to 5x.
Level 14: 12% DEF Ignored. After 3+ attacks: +4% damage, 34% chance. Stacks up to 5x.
Level 15: 13% DEF Ignored. After 3+ attacks: +5% damage, 35% chance. Stacks up to 5x.
Level 16: 13% DEF Ignored. After 3+ attacks: +5% damage, 36% chance. Stacks up to 5x.
Level 17: 14% DEF Ignored. After 3+ attacks: +5% damage, 37% chance. Stacks up to 5x.
Level 18: 14% DEF Ignored. After 3+ attacks: +5% damage, 38% chance. Stacks up to 5x.
Level 19: 15% DEF Ignored. After 3+ attacks: +5% damage, 39% chance. Stacks up to 5x.
Level 20: 15% DEF Ignored. After 3+ attacks: +6% damage, 40% chance. Stacks up to 5x.
Level 21: 16% DEF Ignored. After 3+ attacks: +6% damage, 41% chance. Stacks up to 5x.
Level 22: 16% DEF Ignored. After 3+ attacks: +6% damage, 42% chance. Stacks up to 5x.
Level 23: 17% DEF Ignored. After 3+ attacks: +6% damage, 43% chance. Stacks up to 5x.
Level 24: 17% DEF Ignored. After 3+ attacks: +6% damage, 44% chance. Stacks up to 5x.
Level 25: 18% DEF Ignored. After 3+ attacks: +7% damage, 45% chance. Stacks up to 5x.
Level 26: 18% DEF Ignored. After 3+ attacks: +7% damage, 46% chance. Stacks up to 5x.
Level 27: 19% DEF Ignored. After 3+ attacks: +7% damage, 47% chance. Stacks up to 5x.
Level 28: 19% DEF Ignored. After 3+ attacks: +7% damage, 48% chance. Stacks up to 5x.
Level 29: 20% DEF Ignored. After 3+ attacks: +7% damage, 49% chance. Stacks up to 5x.
Level 30: 20% DEF Ignored. After 3+ attacks: +8% damage, 50% chance. Stacks up to 5x.
Buff Mastery: Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill. An On/Off skill that is activated when the skill is used and deactivated when the skill is used again. Max is 10 points.
Level 1: +3 Magic Attack, +5% Buff Durations.
Level 2: +6 Magic Attack, +10% Buff Durations.
Level 3: +9 Magic Attack, +15% Buff Durations.
Level 4: +12 Magic Attack, +20% Buff Durations.
Level 5: +15 Magic Attack, +25% Buff Durations.
Level 6: +18 Magic Attack, +30% Buff Durations.
Level 7: +21 Magic Attack, +35% Buff Durations.
Level 8: +24 Magic Attack, +40% Buff Durations.
Level 9: +27 Magic Attack, +45% Buff Durations.
Level 10: +30 Magic Attack, +50% Buff Durations.
👍: 0 ⏩: 1
DragonKingZero In reply to DragonKingZero [2014-02-14 07:38:35 +0000 UTC]
Shadowknight
4th Job
Maple Warrior: Increases all players' stats within a team by a certain percentage. Max is 30 points.
Level 1: MP Cost: 10, Base Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
Hero’s Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. Max is 5 points.
Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
👍: 0 ⏩: 1
DragonKingZero In reply to DragonKingZero [2014-02-14 07:39:21 +0000 UTC]
Bosshunter
1st Job
Sharp Reflex: Permanently increases Accuracy, Max Movement Speed, and Jump. Max 10 points.
Level 1: Accuracy: +22, Max Movement Speed: +2, Jump: +1
Level 2: Accuracy: +44, Max Movement Speed: +4, Jump: +2
Level 3: Accuracy: +66, Max Movement Speed: +6, Jump: +3
Level 4: Accuracy: +88, Max Movement Speed: +8, Jump: +4
Level 5: Accuracy: +110, Max Movement Speed: +10, Jump: +5
Level 6: Accuracy: +132, Max Movement Speed: +12, Jump: +6
Level 7: Accuracy: +154, Max Movement Speed: +14, Jump: +7
Level 8: Accuracy: +176, Max Movement Speed: +16, Jump: +8
Level 9: Accuracy: +198, Max Movement Speed: +18, Jump: +9
Level 10: Accuracy: +220, Max Movement Speed: +20, Jump: +10
Double Shot: Fires two consecutive shots at the enemy. Max is 20 points.
Level 1: MP Cost: 4, Damage: 127%, Range: 380
Level 2: MP Cost: 4, Damage: 129%, Range: 380
Level 3: MP Cost: 4, Damage: 131%, Range: 380
Level 4: MP Cost: 4, Damage: 133%, Range: 380
Level 5: MP Cost: 4, Damage: 135%, Range: 380
Level 6: MP Cost: 5, Damage: 137%, Range: 380
Level 7: MP Cost: 5, Damage: 139%, Range: 380
Level 8: MP Cost: 5, Damage: 141%, Range: 380
Level 9: MP Cost: 5, Damage: 143%, Range: 380
Level 10: MP Cost: 5, Damage: 145%, Range: 380
Level 11: MP Cost: 5, Damage: 147%, Range: 380
Level 12: MP Cost: 6, Damage: 149%, Range: 380
Level 13: MP Cost: 6, Damage: 151%, Range: 380
Level 14: MP Cost: 6, Damage: 153%, Range: 380
Level 15: MP Cost: 6, Damage: 155%, Range: 380
Level 16: MP Cost: 6, Damage: 157%, Range: 380
Level 17: MP Cost: 6, Damage: 159%, Range: 380
Level 18: MP Cost: 7, Damage: 161%, Range: 380
Level 19: MP Cost: 7, Damage: 163%, Range: 380
Level 20: MP Cost: 7, Damage: 165%, Range: 380
Wall Vault: When jumping against a wall, press the jump key again to leap straight up and climb over it. Jump height increases as the skill level increases. Max is 10 points.
Level 1: MP Cost: 11, jumps a certain height
Level 2: MP Cost: 12, jumps a certain height
Level 3: MP Cost: 13, jumps a certain height
Level 4: MP Cost: 14, jumps a certain height
Level 5: MP Cost: 15, jumps a certain height
Level 6: MP Cost: 16, jumps a certain height
Level 7: MP Cost: 17, jumps a certain height
Level 8: MP Cost: 18, jumps a certain height
Level 9: MP Cost: 19, jumps a certain height
Level 10: MP Cost: 20, jumps a certain height
2nd Job
Triple Shot: Increases the damage and the number of bullets fired when using Double Shot. Requires 20 points in Double Shot. Max is 20 points.
Level 1: MP Cost: 10, Damage: 124%, Number of Attacks: 3
Level 2: MP Cost: 10, Damage: 127%, Number of Attacks: 3
Level 3: MP Cost: 11, Damage: 130%, Number of Attacks: 3
Level 4: MP Cost: 11, Damage: 133%, Number of Attacks: 3
Level 5: MP Cost: 11, Damage: 136%, Number of Attacks: 3
Level 6: MP Cost: 12, Damage: 139%, Number of Attacks: 3
Level 7: MP Cost: 12, Damage: 142%, Number of Attacks: 3
Level 8: MP Cost: 12, Damage: 145%, Number of Attacks: 3
Level 9: MP Cost: 13, Damage: 148%, Number of Attacks: 3
Level 10: MP Cost: 13, Damage: 151%, Number of Attacks: 3
Level 11: MP Cost: 13, Damage: 154%, Number of Attacks: 3
Level 12: MP Cost: 14, Damage: 157%, Number of Attacks: 3
Level 13: MP Cost: 14, Damage: 160%, Number of Attacks: 3
Level 14: MP Cost: 14, Damage: 163%, Number of Attacks: 3
Level 15: MP Cost: 15, Damage: 166%, Number of Attacks: 3
Level 16: MP Cost: 15, Damage: 169%, Number of Attacks: 3
Level 17: MP Cost: 15, Damage: 172%, Number of Attacks: 3
Level 18: MP Cost: 16, Damage: 175%, Number of Attacks: 3
Level 19: MP Cost: 16, Damage: 178%, Number of Attacks: 3
Level 20: MP Cost: 16, Damage: 181%, Number of Attacks: 3
Perseverance: Recovers HP and MP over time. Max is 10 points.
Level 1: Recover 1% HP/MP every 18.5 sec
Level 2: Recover 2% HP/MP every 17 sec
Level 3: Recover 2% HP/MP every 15.5 sec
Level 4: Recover 3% HP/MP every 14 sec
Level 5: Recover 4% HP/MP every 12.5 sec
Level 6: Recover 4% HP/MP every 11 sec
Level 7: Recover 5% HP/MP every 9.5 sec
Level 8: Recover 6% HP/MP every 8 sec
Level 9: Recover 6% HP/MP every 6.5 sec
Level 10: Recover 7% HP/MP every 5 sec
Clear Mind: Calms your heart to provide a temporary increase to Weapon Attack and Accuracy. Max is 20 points.
Level 1: MP Cost: 15, Weapon ATT: +1, Accuracy: 84, Duration: 66 sec
Level 2: MP Cost: 15, Weapon ATT: +3, Accuracy: 88, Duration: 72 sec
Level 3: MP Cost: 16, Weapon ATT: +4, Accuracy: 92, Duration: 78 sec
Level 4: MP Cost: 16, Weapon ATT: +6, Accuracy: 96, Duration: 84 sec
Level 5: MP Cost: 17, Weapon ATT: +7, Accuracy: 100, Duration: 90 sec
Level 6: MP Cost: 17, Weapon ATT: +9, Accuracy: 104, Duration: 96 sec
Level 7: MP Cost: 18, Weapon ATT: +10, Accuracy: 108, Duration: 102 sec
Level 8: MP Cost: 18, Weapon ATT: +12, Accuracy: 112, Duration: 108 sec
Level 9: MP Cost: 19, Weapon ATT: +13, Accuracy: 116, Duration: 114 sec
Level 10: MP Cost: 19, Weapon ATT: +15, Accuracy: 120, Duration: 120 sec
Level 11: MP Cost: 20, Weapon ATT: +16, Accuracy: 124, Duration: 126 sec
Level 12: MP Cost: 20, Weapon ATT: +18, Accuracy: 128, Duration: 132 sec
Level 13: MP Cost: 21, Weapon ATT: +19, Accuracy: 132, Duration: 138 sec
Level 14: MP Cost: 21, Weapon ATT: +21, Accuracy: 136, Duration: 144 sec
Level 15: MP Cost: 22, Weapon ATT: +22, Accuracy: 140, Duration: 150 sec
Level 16: MP Cost: 22, Weapon ATT: +24, Accuracy: 144, Duration: 156 sec
Level 17: MP Cost: 23, Weapon ATT: +25, Accuracy: 148, Duration: 162 sec
Level 18: MP Cost: 23, Weapon ATT: +27, Accuracy: 152, Duration: 168 sec
Level 19: MP Cost: 24, Weapon ATT: +28, Accuracy: 156, Duration: 174 sec
Level 20: MP Cost: 24, Weapon ATT: +30, Accuracy: 160, Duration: 180 sec
Basic Training: Increases STR and DEX through intense physical training. Max is 5 points.
Level 1: Permanently increase STR and DEX by 6.
Level 2: Permanently increase STR and DEX by 12.
Level 3: Permanently increase STR and DEX by 18.
Level 4: Permanently increase STR and DEX by 24.
Level 5: Permanently increase STR and DEX by 30.
Spread Shot: Fires a scatter shot that damages multiple enemies. Max is 20 points.
Level 1: MP Cost: 20 and 2 bullets, Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 2
Level 2: MP Cost: 20 and 2 bullets, Damage: 360%, Max Enemies Hit: 6, Number of Attacks: 2
Level 3: MP Cost: 22 and 2 bullets, Damage: 365%, Max Enemies Hit: 6, Number of Attacks: 2
Level 4: MP Cost: 22 and 2 bullets, Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 2
Level 5: MP Cost: 22 and 2 bullets, Damage: 375%, Max Enemies Hit: 6, Number of Attacks: 2
Level 6: MP Cost: 24 and 2 bullets, Damage: 380%, Max Enemies Hit: 6, Number of Attacks: 2
Level 7: MP Cost: 24 and 2 bullets, Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 2
Level 8: MP Cost: 24 and 2 bullets, Damage: 390%, Max Enemies Hit: 6, Number of Attacks: 2
Level 9: MP Cost: 26 and 2 bullets, Damage: 395%, Max Enemies Hit: 6, Number of Attacks: 2
Level 10: MP Cost: 26 and 2 bullets, Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2
Level 11: MP Cost: 26 and 2 bullets, Damage: 405%, Max Enemies Hit: 6, Number of Attacks: 2
Level 12: MP Cost: 28 and 2 bullets, Damage: 410%, Max Enemies Hit: 6, Number of Attacks: 2
Level 13: MP Cost: 28 and 2 bullets, Damage: 415%, Max Enemies Hit: 6, Number of Attacks: 2
Level 14: MP Cost: 28 and 2 bullets, Damage: 420%, Max Enemies Hit: 6, Number of Attacks: 2
Level 15: MP Cost: 30 and 2 bullets, Damage: 425%, Max Enemies Hit: 6, Number of Attacks: 2
Level 16: MP Cost: 30 and 2 bullets, Damage: 430%, Max Enemies Hit: 6, Number of Attacks: 2
Level 17: MP Cost: 30 and 2 bullets, Damage: 435%, Max Enemies Hit: 6, Number of Attacks: 2
Level 18: MP Cost: 32 and 2 bullets, Damage: 440%, Max Enemies Hit: 6, Number of Attacks: 2
Level 19: MP Cost: 32 and 2 bullets, Damage: 445%, Max Enemies Hit: 6, Number of Attacks: 2
Level 20: MP Cost: 32 and 2 bullets, Damage: 450%, Max Enemies Hit: 6, Number of Attacks: 2
Roll of the Dice: Test your luck! Roll a die to get a random Buff. Max is 20 points.
Level 1: MP Cost: 40, Buff Duration: 66, Cooldown: 480 sec
Level 2: MP Cost: 40, Buff Duration: 72, Cooldown: 450 sec
Level 3: MP Cost: 40, Buff Duration: 78, Cooldown: 450 sec
Level 4: MP Cost: 40, Buff Duration: 84, Cooldown: 420 sec
Level 5: MP Cost: 45, Buff Duration: 90, Cooldown: 420 sec
Level 6: MP Cost: 45, Buff Duration: 96, Cooldown: 390 sec
Level 7: MP Cost: 45, Buff Duration: 102, Cooldown: 390 sec
Level 8: MP Cost: 45, Buff Duration: 108, Cooldown: 360 sec
Level 9: MP Cost: 45, Buff Duration: 114, Cooldown: 360 sec
Level 10: MP Cost: 50, Buff Duration: 120, Cooldown: 330 sec
Level 11: MP Cost: 50, Buff Duration: 126, Cooldown: 330 sec
Level 12: MP Cost: 50, Buff Duration: 132, Cooldown: 300 sec
Level 13: MP Cost: 50, Buff Duration: 138, Cooldown: 300 sec
Level 14: MP Cost: 50, Buff Duration: 144, Cooldown: 270 sec
Level 15: MP Cost: 55, Buff Duration: 150, Cooldown: 270 sec
Level 16: MP Cost: 55, Buff Duration: 156, Cooldown: 240 sec
Level 17: MP Cost: 55, Buff Duration: 162, Cooldown: 240 sec
Level 18: MP Cost: 55, Buff Duration: 168, Cooldown: 210 sec
Level 19: MP Cost: 55, Buff Duration: 174, Cooldown: 210 sec
Level 20: MP Cost: 60, Buff Duration: 180, Cooldown: 180 sec
Admiral's Wings: Focus on defensive maneuvers for a temporary boost to defense. Max is 10 points.
Level 1: MP Cost: 18, Damage Received: -11%, Duration: 72
Level 2: MP Cost: 18, Damage Received: -12%, Duration: 84
Level 3: MP Cost: 22, Damage Received: -13%, Duration: 96
Level 4: MP Cost: 22, Damage Received: -14%, Duration: 108
Level 5: MP Cost: 22, Damage Received: -15%, Duration: 120
Level 6: MP Cost: 26, Damage Received: -16%, Duration: 132
Level 7: MP Cost: 26, Damage Received: -17%, Duration: 144
Level 8: MP Cost: 26, Damage Received: -18%, Duration: 156
Level 9: MP Cost: 30, Damage Received: -19%, Duration: 168
Level 10: MP Cost: 30, Damage Received: -20%, Duration: 180
Hollow Point: Fires special rounds designed to split apart for greater damage. Limited supply. Max is 20 points.
Level 1: MP Cost: 20, Weapon ATT: +11, Can be used 510 times
Level 2: MP Cost: 20, Weapon ATT: +12, Can be used 520 times
Level 3: MP Cost: 20, Weapon ATT: +13, Can be used 530 times
Level 4: MP Cost: 23, Weapon ATT: +14, Can be used 540 times
Level 5: MP Cost: 23, Weapon ATT: +15, Can be used 550 times
Level 6: MP Cost: 23, Weapon ATT: +16, Can be used 560 times
Level 7: MP Cost: 23, Weapon ATT: +17, Can be used 570 times
Level 8: MP Cost: 26, Weapon ATT: +18, Can be used 580 times
Level 9: MP Cost: 26, Weapon ATT: +19, Can be used 590 times
Level 10: MP Cost: 26, Weapon ATT: +20, Can be used 600 times
Level 11: MP Cost: 26, Weapon ATT: +21, Can be used 610 times
Level 12: MP Cost: 29, Weapon ATT: +22, Can be used 620 times
Level 13: MP Cost: 29, Weapon ATT: +23, Can be used 630 times
Level 14: MP Cost: 29, Weapon ATT: +24, Can be used 640 times
Level 15: MP Cost: 29, Weapon ATT: +25, Can be used 650 times
Level 16: MP Cost: 32, Weapon ATT: +26, Can be used 660 times
Level 17: MP Cost: 32, Weapon ATT: +27, Can be used 670 times
Level 18: MP Cost: 32, Weapon ATT: +28, Can be used 680 times
Level 19: MP Cost: 32, Weapon ATT: +29, Can be used 690 times
Level 20: MP Cost: 35, Weapon ATT: +30, Can be used 700 times
4th Job
Maple Warrior: Increases all players' stats within a team by a certain percentage. Max is 30 points.
Level 1: MP Cost: 10, Base Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. Max is 5 points.
Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
Headshot: Aim for an enemy's head, instantly finishing it. Enemies who are immune to instant death will instead take severe damage. Max is 30 points.
Level 1: MP -10, Damage vs. Bosses : 510%, No. of Hits: 4, DEF Ignored: 11%, Crit Rate: 100%
Level 2: MP -10, Damage vs. Bosses : 520%, No. of Hits: 4, DEF Ignored: 12%, Crit Rate: 100%
Level 3: MP -10, Damage vs. Bosses : 530%, No. of Hits: 4, DEF Ignored: 13%, Crit Rate: 100%
Level 4: MP -10, Damage vs. Bosses : 540%, No. of Hits: 4, DEF Ignored: 14%, Crit Rate: 100%
Level 5: MP -10, Damage vs. Bosses : 550%, No. of Hits: 4, DEF Ignored: 15%, Crit Rate: 100%
Level 6: MP -14, Damage vs. Bosses : 560%, No. of Hits: 4, DEF Ignored: 16%, Crit Rate: 100%
Level 7: MP -14, Damage vs. Bosses : 570%, No. of Hits: 4, DEF Ignored: 17%, Crit Rate: 100%
Level 8: MP -14, Damage vs. Bosses : 580%, No. of Hits: 4, DEF Ignored: 18%, Crit Rate: 100%
Level 9: MP -14, Damage vs. Bosses : 590%, No. of Hits: 4, DEF Ignored: 19%, Crit Rate: 100%
Level 10: MP -14, Damage vs. Bosses : 600%, No. of Hits: 4, DEF Ignored: 20%, Crit Rate: 100%
Level 11: MP -14, Damage vs. Bosses : 610%, No. of Hits: 4, DEF Ignored: 21%, Crit Rate: 100%
Level 12: MP -18, Damage vs. Bosses : 620%, No. of Hits: 4, DEF Ignored: 22%, Crit Rate: 100%
Level 13: MP -18, Damage vs. Bosses : 630%, No. of Hits: 4, DEF Ignored: 23%, Crit Rate: 100%
Level 14: MP -18, Damage vs. Bosses : 640%, No. of Hits: 4, DEF Ignored: 24%, Crit Rate: 100%
Level 15: MP -18, Damage vs. Bosses : 650%, No. of Hits: 4, DEF Ignored: 25%, Crit Rate: 100%
Level 16: MP -18, Damage vs. Bosses : 660%, No. of Hits: 4, DEF Ignored: 26%, Crit Rate: 100%
Level 17: MP -18, Damage vs. Bosses : 670%, No. of Hits: 4, DEF Ignored: 27%, Crit Rate: 100%
Level 18: MP -22, Damage vs. Bosses : 680%, No. of Hits: 4, DEF Ignored: 28%, Crit Rate: 100%
Level 19: MP -22, Damage vs. Bosses : 690%, No. of Hits: 4, DEF Ignored: 29%, Crit Rate: 100%
Level 20: MP -22, Damage vs. Bosses : 700%, No. of Hits: 4, DEF Ignored: 30%, Crit Rate: 100%
Level 21: MP -22, Damage vs. Bosses : 710%, No. of Hits: 4, DEF Ignored: 31%, Crit Rate: 100%
Level 22: MP -22, Damage vs. Bosses : 720%, No. of Hits: 4, DEF Ignored: 32%, Crit Rate: 100%
Level 23: MP -22, Damage vs. Bosses : 730%, No. of Hits: 4, DEF Ignored: 33%, Crit Rate: 100%
Level 24: MP -26, Damage vs. Bosses : 740%, No. of Hits: 4, DEF Ignored: 34%, Crit Rate: 100%
Level 25: MP -26, Damage vs. Bosses : 750%, No. of Hits: 4, DEF Ignored: 35%, Crit Rate: 100%
Level 26: MP -26, Damage vs. Bosses : 760%, No. of Hits: 4, DEF Ignored: 36%, Crit Rate: 100%
Level 27: MP -26, Damage vs. Bosses : 770%, No. of Hits: 4, DEF Ignored: 37%, Crit Rate: 100%
Level 28: MP -26, Damage vs. Bosses : 780%, No. of Hits: 4, DEF Ignored: 38%, Crit Rate: 100%
Level 29: MP -26, Damage vs. Bosses : 790%, No. of Hits: 4, DEF Ignored: 39%, Crit Rate: 100%
Level 30: MP -30, Damage vs. Bosses : 800%, No. of Hits: 4, DEF Ignored: 40%, Crit Rate: 100%
Double Down: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff. Requires 20 points in Roll of the Dice. Max is 5 points.
Level 1: MP -60, 10% Double Down chance, Buff Duration: 184 sec, Cooldown: 200 sec
Level 2: MP -60, 20% Double Down chance, Buff Duration: 188 sec, Cooldown: 200 sec
Level 3: MP -60, 30% Double Down chance, Buff Duration: 192 sec, Cooldown: 200 sec
Level 4: MP -60, 40% Double Down chance, Buff Duration: 196 sec, Cooldown: 200 sec
Level 5: MP -60, 50% Double Down chance, Buff Duration: 200 sec, Cooldown: 200 sec
Indestructible: Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect. Max is 20 points.
Level 1 : MP -45, For 66 sec: ATT: +1%, Status Resistance: +21%, Stance: 21%, Avoid: -15
Level 2 : MP -45, For 72 sec: ATT: +1%, Status Resistance: +22%, Stance: 22%, Avoid: -30
Level 3 : MP -45, For 78 sec: ATT: +2%, Status Resistance: +23%, Stance: 23%, Avoid: -45
Level 4 : MP -47, For 84 sec: ATT: +2%, Status Resistance: +24%, Stance: 24%, Avoid: -60
Level 5 : MP -47, For 90 sec: ATT: +3%, Status Resistance: +25%, Stance: 25%, Avoid: -75
Level 6 : MP -47, For 96 sec: ATT: +3%, Status Resistance: +26%, Stance: 26%, Avoid: -90
Level 7 : MP -47, For 102 sec: ATT: +4%, Status Resistance: +27%, Stance: 27%, Avoid: -105
Level 8 : MP -49, For 108 sec: ATT: +4%, Status Resistance: +28%, Stance: 28%, Avoid: -120
Level 9 : MP -49, For 114 sec: ATT: +5%, Status Resistance: +29%, Stance: 29%, Avoid: -135
Level 10: MP -49, For 120 sec: ATT: +5%, Status Resistance: +30%, Stance: 30%, Avoid: -150
Level 11: MP -49, For 126 sec: ATT: +6%, Status Resistance: +31%, Stance: 31%, Avoid: -165
Level 12: MP -51, For 132 sec: ATT: +6%, Status Resistance: +32%, Stance: 32%, Avoid: -180
Level 13: MP -51, For 138 sec: ATT: +7%, Status Resistance: +33%, Stance: 33%, Avoid: -195
Level 14: MP -51, For 144 sec: ATT: +7%, Status Resistance: +34%, Stance: 34%, Avoid: -210
Level 15: MP -51, For 150 sec: ATT: +8%, Status Resistance: +35%, Stance: 35%, Avoid: -225
Level 16: MP -53, For 156 sec: ATT: +8%, Status Resistance: +36%, Stance: 36%, Avoid: -240
Level 17: MP -53, For 162 sec: ATT: +9%, Status Resistance: +37%, Stance: 37%, Avoid: -255
Level 18: MP -53, For 168 sec: ATT: +9%, Status Resistance: +38%, Stance: 38%, Avoid: -270
Level 19: MP -53, For 174 sec: ATT: +10%, Status Resistance: +39%, Stance: 39%, Avoid: -285
Level 20: MP -55, For 180 sec: ATT: +10%, Status Resistance: +40%, Stance: 40%, Avoid: -300
Rapid Fire: Fires rounds of bullets very quickly. Hold down the skill key to shoot longer. Requires 20 points in Triple Shot. Max is 30 points.
Level 1: MP Cost: 6, Damage: 213% per bullet
Level 2: MP Cost: 6, Damage: 216% per bullet
Level 3: MP Cost: 6, Damage: 219% per bullet
Level 4: MP Cost: 6, Damage: 222% per bullet
Level 5: MP Cost: 6, Damage: 225% per bullet
Level 6: MP Cost: 6, Damage: 228% per bullet
Level 7: MP Cost: 6, Damage: 231% per bullet
Level 8: MP Cost: 6, Damage: 234% per bullet
Level 9: MP Cost: 6, Damage: 237% per bullet
Level 10: MP Cost: 7, Damage: 240% per bullet
Level 11: MP Cost: 7, Damage: 243% per bullet
Level 12: MP Cost: 7, Damage: 246% per bullet
Level 13: MP Cost: 7, Damage: 249% per bullet
Level 14: MP Cost: 7, Damage: 252% per bullet
Level 15: MP Cost: 7, Damage: 255% per bullet
Level 16: MP Cost: 7, Damage: 258% per bullet
Level 17: MP Cost: 7, Damage: 261% per bullet
Level 18: MP Cost: 7, Damage: 264% per bullet
Level 19: MP Cost: 7, Damage: 267% per bullet
Level 20: MP Cost: 8, Damage: 270% per bullet
Level 21: MP Cost: 8, Damage: 273% per bullet
Level 22: MP Cost: 8, Damage: 276% per bullet
Level 23: MP Cost: 8, Damage: 279% per bullet
Level 24: MP Cost: 8, Damage: 282% per bullet
Level 25: MP Cost: 8, Damage: 285% per bullet
Level 26: MP Cost: 8, Damage: 288% per bullet
Level 27: MP Cost: 8, Damage: 291% per bullet
Level 28: MP Cost: 8, Damage: 294% per bullet
Level 29: MP Cost: 8, Damage: 297% per bullet
Level 30: MP Cost: 9, Damage: 300% per bullet
Retaliation: Temporarily increases damage upon being hit. Duration increases as skill level increases. Max is 10 points.
Level 1: 4% chance of 6% Damage boost for 18 seconds.
Level 2: 8% chance of 7% Damage boost for 21 seconds.
Level 3: 12% chance of 8% Damage boost for 24 seconds.
Level 4: 16% chance of 9% Damage boost for 27 seconds.
Level 5: 20% chance of 10% Damage boost for 30 seconds.
Level 6: 24% chance of 11% Damage boost for 33 seconds.
Level 7: 28% chance of 12% Damage boost for 36 seconds.
Level 8: 32% chance of 13% Damage boost for 39 seconds.
Level 9: 36% chance of 14% Damage boost for 42 seconds.
Level 10: 40% chance of 15% Damage boost for 45 seconds.
👍: 0 ⏩: 1
DragonKingZero In reply to DragonKingZero [2014-02-14 07:39:50 +0000 UTC]
Hyper Skills
Common
Hyper Strength: Permanently increases STR. Max is 1 point.
Level 1: STR +50
Hyper Dexterity: Permanently increases DEX. Max is 1 point.
Level 1: DEX +50
Hyper Intelligence: Permanently increases INT. Max is 1 point.
Level 1: INT +50
Hyper Luck: Permanently increases LUK. Max is 1 point.
Level 1: LUK +50
Hyper Jump: Permanently increases Jump. Max is 1 point.
Level 1: Jump +10
Hyper Speed: Permanently increases Movement Speed. Max is 1 point.
Level 1: Movement Speed +10
Hyper Accuracy: Permanently increases Accuracy. Max is 1 point.
Level 1: Accuracy +20%
Hyper Defense: Permanently increases Weapon DEF. Max is 1 point.
Level 1: Weapon DEF +500
Hyper Magic Defense: Permanently increases Magic DEF. Max is 1 point.
Level 1: Magic DEF +500
Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers). Max is 1 point.
Level 1: Max DF +50
Hyper Mana: Permanently increases Max MP. Max is 1 point.
Level 1: Max MP: +15%
Hyper Health: Permanently increases Max HP. Max is 1 point.
Level 1: Max HP: +15%
Hyper Critical: Permanently increases Critical Rate. Max is 1 point.
Level 1: Critical Rate: +10%
Windreaver
Sharp Eyes - Persist: Sharp Eyes’ duration is increased by 30 seconds. Max is 1 point.
Level 1: Duration: +30 sec
Sharp Eyes - Ignore Guard: Sharp Eyes gains a 5% defense ignore effect. Max is 1 point.
Level 1: 5% defense ignored.
Sharp Eyes - Critical Rate: Sharp Eyes’ critical chance boost is increased by 5%. Max is 1 point.
Level 1: 5% increase of critical chance.
Bosshunter
Rapid Fire - Add Range: Increases Rapid Fire’s range. Max is 1 point.
Level 1: 50 additional range
Rapid Fire - Reinforce: Increases Rapid Fire damage. Max is 1 point.
Level 1: Damage: +20%
(Sorry for how long this is.)
👍: 0 ⏩: 0
DragonKingZero [2013-01-19 07:11:26 +0000 UTC]
No, I just post my own ideas. Sorry. Also I don't have any experience with wiki editing, so I wouldn't be able to add anything myself.
👍: 0 ⏩: 1
Luigicat11 In reply to DragonKingZero [2013-01-28 05:42:25 +0000 UTC]
1. Darn! And I thought my ideas were pretty good, too. Do you think that I could tell you them anyway and you give some feedback?...
2. I would post them and give credit for you, but I don't want to download all of those cards.
👍: 0 ⏩: 0
Luigicat11 [2013-01-12 03:26:41 +0000 UTC]
Your ideas are wonderful! Could you contribute to the spore fanon wiki (not mine)? [link] I think that the members would find such excellent ideas as yours most valuable considering its underdeveloped-ness.
👍: 0 ⏩: 0
DragonKingZero [2012-04-02 02:18:20 +0000 UTC]
Update! Maplestory custom weapons (Shuriken) are now featured in my Gallery.
👍: 0 ⏩: 0
DragonKingZero [2012-03-14 06:03:40 +0000 UTC]
New update. I now have Maplestory skill icons for my Resistance Thief idea, the Infiltrator. The following skills are not included due to using pre-existing icons.
2nd Job
Critical Strike - Enhances Critical Attack Rate and Minimum Critical Damage. Requires 3 points in Shuriken Booster. Max is 20 points.
Level 1: 5% of critical damage at 1% minimum critical damage.
Level 2: 8% of critical damage at 1% minimum critical damage.
Level 3: 8% of critical damage at 2% minimum critical damage.
Level 4: 11% of critical damage at 2% minimum critical damage.
Level 5: 11% of critical damage at 3% minimum critical damage.
Level 6: 14% of critical damage at 3% minimum critical damage.
Level 7: 14% of critical damage at 4% minimum critical damage.
Level 8: 17% of critical damage at 4% minimum critical damage.
Level 9: 17% of critical damage at 5% minimum critical damage.
Level 10: 20% of critical damage at 5% minimum critical damage.
Level 11: 20% of critical damage at 6% minimum critical damage.
Level 12: 23% of critical damage at 6% minimum critical damage.
Level 13: 23% of critical damage at 7% minimum critical damage.
Level 14: 26% of critical damage at 7% minimum critical damage.
Level 15: 26% of critical damage at 8% minimum critical damage.
Level 16: 29% of critical damage at 8% minimum critical damage.
Level 17: 29% of critical damage at 9% minimum critical damage.
Level 18: 32% of critical damage at 9% minimum critical damage.
Level 19: 32% of critical damage at 10% minimum critical damage.
Level 20: 35% of critical damage at 10% minimum critical damage.
3rd Job
Smokescreen - Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up. Max is 20 points.
Level 1: MP -16; Smokescreen lasts 31 seconds.
Level 2: MP -18; Smokescreen lasts 32 seconds.
Level 3: MP -18; Smokescreen lasts 33 seconds.
Level 4: MP -20; Smokescreen lasts 34 seconds.
Level 5: MP -20; Smokescreen lasts 35 seconds.
Level 6: MP -22; Smokescreen lasts 36 seconds.
Level 7: MP -22; Smokescreen lasts 37 seconds.
Level 8: MP -24; Smokescreen lasts 38 seconds.
Level 9: MP -24; Smokescreen lasts 39 seconds.
Level 10: MP -26; Smokescreen lasts 40 seconds.
Level 11: MP -26; Smokescreen lasts 41 seconds.
Level 12: MP -28; Smokescreen lasts 42 seconds.
Level 13: MP -28; Smokescreen lasts 43 seconds.
Level 14: MP -30; Smokescreen lasts 44 seconds.
Level 15: MP -30; Smokescreen lasts 45 seconds.
Level 16: MP -32; Smokescreen lasts 46 seconds.
Level 17: MP -32; Smokescreen lasts 47 seconds.
Level 18: MP -34; Smokescreen lasts 48 seconds.
Level 19: MP -34; Smokescreen lasts 49 seconds.
Level 20: MP -36; Smokescreen lasts 50 seconds.
4th Job
Maple Warrior - Increase party's every stats. Max is 30 points.
Level 1: MP -10; +1% Base Stats, 30 seconds.
Level 2: MP -10; +1% Base Stats, 60 seconds.
Level 3: MP -10; +2% Base Stats, 90 seconds.
Level 4: MP -10; +2% Base Stats, 120 seconds.
Level 5: MP -10; +3% Base Stats, 150 seconds.
Level 6: MP -20; +3% Base Stats, 180 seconds.
Level 7: MP -20; +4% Base Stats, 210 seconds.
Level 8: MP -20; +4% Base Stats, 240 seconds.
Level 9: MP -20; +5% Base Stats, 270 seconds.
Level 10: MP -20; +5% Base Stats, 300 seconds.
Level 11: MP -30; +6% Base Stats, 330 seconds.
Level 12: MP -30; +6% Base Stats, 360 seconds.
Level 13: MP -30; +7% Base Stats, 390 seconds.
Level 14: MP -30; +7% Base Stats, 420 seconds.
Level 15: MP -30; +8% Base Stats, 450 seconds.
Level 16: MP -40; +8% Base Stats, 480 seconds.
Level 17: MP -40; +9% Base Stats, 510 seconds.
Level 18: MP -40; +9% Base Stats, 540 seconds.
Level 19: MP -40; +10% Base Stats, 570 seconds.
Level 20: MP -40; +10% Base Stats, 600 seconds.
Level 21: MP -50; +11% Base Stats, 630 seconds.
Level 22: MP -50; +11% Base Stats, 660 seconds.
Level 23: MP -50; +12% Base Stats, 690 seconds.
Level 24: MP -50; +12% Base Stats, 720 seconds.
Level 25: MP -50; +13% Base Stats, 750 seconds.
Level 26: MP -60; +13% Base Stats, 780 seconds.
Level 27: MP -60; +14% Base Stats, 810 seconds.
Level 28: MP -60; +14% Base Stats, 840 seconds.
Level 29: MP -60; +15% Base Stats, 870 seconds.
Level 30: MP -60; +15% Base Stats, 900 seconds.
Hero's Will - Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. Max is 5 points.
Level 1: MP -30; Escape from any abnormal condition, Cooldown of 10 minutes.
Level 2: MP -30; Escape from any abnormal condition, Cooldown of 9 minutes.
Level 3: MP -30; Escape from any abnormal condition, Cooldown of 8 minutes.
Level 4: MP -30; Escape from any abnormal condition, Cooldown of 7 minutes.
Level 5: MP -30; Escape from any abnormal condition, Cooldown of 6 minutes.
Enjoy!
👍: 0 ⏩: 0
DragonKingZero [2011-07-19 16:59:10 +0000 UTC]
I've added new stuff to my gallery. They're trait and archetype cards for Spore. Feel free to leave comments if you get the chance.
👍: 0 ⏩: 0
Im-a-Bear-yo [2008-03-27 16:15:13 +0000 UTC]
FOLLOW THE INSTRUCTIONS -
DO NOT CHEAT
OR IT WON'T WORK AND
YOU WILL WISH YOU HADN`T.
TAKE 3 MINUTES
TRY THIS - IT WILL FREAK YOU OUT.
THE PERSON WHO SENT THIS TO ME SAID
HER WISH CAME TRUE 10 MINUTES AFTER SHE FORWARDED THE EMAIL
NO CHEATING !!!!
THIS GAME HAS A FUNNY / CREEPY OUTCOME.
DO NOT READ AHEAD, JUST DO IT.
IT TAKES ABOUT 3 MINUTES - WORTH A TRY
1st. Get PEN and PAPER
2nd. WHEN CHOOSING NAMES, MAKE SURE THEY ARE REAL PEOPLE THAT YOU ACTUALLY KNOW
3rd. GO WITH YOUR FIRST INSTINCTS !!!!! Very important for good results.
4th. SCROLL DOWN
ONE LINE AT THE TIME
DON`T READ AHEAD
otherwise
YOU WILL RUIN THE FUN.
1. On a blank sheet of paper, WRITE NUMBERS 1 through 11 in a COLUMN on the LEFT.
2. BESIDE the NUMBERS 1 & 2 ,
WRITE DOWN ANY
2 NUMBERS YOU WANT..
DO YOU HAVE A FAVORITE NUMBER?
3. BESIDE the NUMBERS 3 & 7 ,
WRITE DOWN THE NAMES OF TWO MEMBERS
OF THE OPPOSITE SEX.
CAUTION: DO NOT LOOK AHEAD or IT WILL NOT TURN OUT RIGHT
4. WRITE ANYONES NAME
(like FRIENDS or FAMILY...)
next to 4, 5, & 6 .
DON`T CHEAT OR YOU`LL BE UPSET THAT YOU DID
5. WRITE down FOUR SONG TITLES in 8, 9, 10, & 11
6. Finally,
MAKE A WISH
ARE YOU READY?
HERE IS THE
KEY TO THE GAME
1. THE NUMBER of PEOPLE YOU MUST TELL ABOUT THIS GAME is found in
SPACE 2
2. THE PERSON IN SPACE
3 IS THE ONE YOU LOVE
3. THE PERSON YOU LIKE but your relationship CANNOT WORK is in
SPACE 7
4. YOU CARE MOST about the PERSON you put in
SPACE 4
5. THE PERSON YOU NAME IN NUMBER 5 IS THE ONE WHO
KNOWS YOU VERY WELL.
6. THE PERSON YOU NAMED IN 6 IS YOUR
LUCKY STAR
7. THE SONG IN 8 IS THE SONG THAT MATCHES WITH THE
PERSON IN NUMBER 3
8. THE TITLE IN 9 IS THE SONG FOR THE
PERSON IN 7
9. THE 10 TH SPACE IS THE SONG THAT TELLS YOU MOST ABOUT
YOUR MIND
10. AND 11 IS THE SONG TELLING HOW YOU
FEEL ABOUT LIFE
11. NUMBER 1 IS YOUR
LUCKY NUMBER
SEND THIS TO A MINIMUM OF
10 PEOPLE
WITHIN AN HOUR OF READING THIS.
👍: 0 ⏩: 0